m (Clarified replacement of 0-A and added trivia point about Fracture Ray.) |
GKWS (Message Wall | contribs) (Renamed chart potential to play rating) Tag: Visual edit |
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'''Calculating Steps''' |
'''Calculating Steps''' |
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− | The amount of steps gained per song depends on the [[Potential# |
+ | The amount of steps gained per song depends on the [[Potential#Play Rating|Play Rating]] and the selected Partner's STEP stat. It may be calculated as: |
− | <math>\text{Steps Gained} = \bigl(2.45\sqrt{\text{ |
+ | <math>\text{Steps Gained} = \bigl(2.45\sqrt{\text{Play Rating}}+2.5\bigr)\times\dfrac{\text{STEP Stat}}{50}</math> |
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for [[Currency#Fragments|Fragments]] based on FRAG stat. |
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for [[Currency#Fragments|Fragments]] based on FRAG stat. |
Revision as of 21:01, 22 February 2020
Not to be confused with Story.
World Mode is where content such as songs and Partners can be unlocked by progressing through maps. This mode was added in version 1.5. Partners can gain EXP and level up when playing in this mode. Only registered users who are logged in have access to this mode.
Chapters & Maps
When the 'World' button on the main menu is pressed, a chapter selection screen is displayed. Upon selecting a chapter, a map selection screen is displayed. Many maps have unlock conditions, such as spending Fragments or purchasing song packs.
Progression
Tiles & Steps
The hexagonal spaces forming an upward zigzag pattern are called Tiles. As you ascend the Tiles, you can receive the rewards stated on them.
In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps required to move to the next Tile.
Tiles and Steps are counted from 0, with Steps being rounded to 1 decimal place.
- The number of Tiles on a map is the Tiles displayed on the map selection screen + 1. This is due to the presence of a final tile with the reward.
- To move to the next Tile, you need to progress by current Steps required + 0.1. However, the additional 0.1 does not apply to the final Tile as it always has a Step requirement of 0.
Stamina
Unlike Music Play mode, you must consume two Stamina for each song play. Stamina can be recovered in three ways:
- 30 minutes for 1 stamina (6 hours for a full refill from an empty meter)
- 50 Memories for 6 stamina (no cooldown)
- 1000 Fragments for 6 stamina (1 day cooldown)
If you don't have enough Stamina, the "Music Play" button will be greyed out.
Your Stamina can exceed the maximum amount of 12. There is no limit to excess stamina.
Play Rewards
After playing a song, your Partner will receive experience points (EXP) and you will move up a certain amount of Steps. No Fragments are rewarded at the end of plays in World Mode, but they still have an effect on Potential.
Calculating Steps
The amount of steps gained per song depends on the Play Rating and the selected Partner's STEP stat. It may be calculated as:
Failed to parse (Conversion error. Server ("https://services.fandom.com/mathoid-facade/") reported: "Cannot get mml. HTTP 404 Not Found"): {\displaystyle {\text{Steps Gained}}={\bigl (}2.45{\sqrt {\text{Play Rating}}}+2.5{\bigr )}\times {\dfrac {\text{STEP Stat}}{50}}}
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for Fragments based on FRAG stat.
Tile Types
There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.
Name
|
Tile Icon
|
Label Icon
|
Description
|
---|---|---|---|
Tile
|
None
|
Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles. | |
Current Tile
|
None
|
Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom. | |
Song Restriction Tile
|
To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty. | ||
Fixed Speed Tile
|
To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty.
| ||
Random Song Tile
|
To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty. | ||
Stamina Plus Tile
|
Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
|
Tile Rewards
Name
|
Icon
|
Description
|
---|---|---|
Song Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Song.
| |
Partner Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Partner.
| |
Fragment Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, the listed amount of Fragments are gained.
| |
Core Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Core(s).
|
Legacy
Since v1.7.0, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.
Play+
A "Play+" button is available in these chapters, where one can multiply Step and EXP gained by spending more Stamina and/or Fragments.
- Playing a song by selecting "Play+" requires 2, 4, or 6 Stamina, and results in ×2, ×4, and ×6 multipliers respectively.
- Fragments can also be consumed to further upscale the multiplier: consuming 100, 250, and 500 Fragments results in ×1.1, ×1.25, and ×1.5 multipliers, respectively.
Boost
Since v2.4.0, one can multiply Step and EXP gained in non-Legacy chapters as well by spending Memories.
By selecting the Boost icon, 50 Memories are consumed for the next play, which results in a ×4 multiplier for Steps and EXP gained.
Chapter 0: Extra
Chapter 0 contains one map (0-B) that can be replayed indefinitely. In addition, all limited-time events are listed here. These can only be completed once and disappear after the stipulated end time. There are also unrestricted events with unlockable songs and Partners.
Limited Event Map
This is a single map, 0-LE (Limited Event), used to host all limited-time events.
Although each event is available only for its listed duration, returning events are possible. For each returning event, past progress on the event is restored.
Map | Tiles (Steps) | Unlock Requirement | Total Rewards | Dates Available (D/M/Y) |
---|---|---|---|---|
Stellights | 86 (851) | Yosakura Fubuki |
1650 Fragments |
24/11/2017 - 30/11/2017 |
Metallic Punisher | 87 (865) | Metallic Punisher |
2512 Fragments |
16/02/2018 - 24/02/2018 |
16/12/2018 - 22/12/2018 | ||||
23/12/2019 - 30/12/2019 | ||||
carmine:scythe | 84 (862) | carmine:scythe |
2400 Fragments |
29/04/2018 - 05/05/2018 |
09/12/2018 - 16/12/2018 | ||||
16/12/2019 - 23/12/2019 | ||||
Fixed Speed I | 85 (575) | dropdead | 1500 Fragments | 13/08/2018 - 20/08/2018 |
Fixed Speed II | 74 (725) | Fallensquare | 1740 Fragments | 13/08/2018 - 20/08/2018 |
Summer Special | 113 (1332) | Auxesia |
3683 Fragments |
31/08/2018 - 09/09/2018 |
175 (2027) |
4448 Fragments 7 Ether Drops |
03/08/2019 - 10/09/2019 | ||
Phantasia | 65 (1065) | Phantasia |
2800 Fragments |
29/11/2018 - 06/12/2018 |
85 (1593) |
3600 Fragments 10 Ether Drops |
20/10/2019 - 27/10/2019 | ||
2018 Winter Event | 55 (825) | Empire of Winter |
2750 Fragments |
23/12/2018 - 31/12/2018 |
23/12/2019 - 30/12/2019 | ||||
Groove Coaster Event | 144 (1800) | Groove Coaster Collaboration |
3500 Fragments |
09/01/2019 - 23/01/2019 |
16/12/2019 - 23/12/2019 | ||||
CHUNITHM Event 1 | 105 (1646) | CHUNITHM Collaboration |
3120 Fragments 12 Ether Drops 30 CHUNITHM Cores |
23/05/2019 - 20/06/2019 |
CHUNITHM Event 2 | 105 (1639) | CHUNITHM Collaboration |
3120 Fragments 12 Ether Drops 15 CHUNITHM Cores |
23/05/2019 - 20/06/2019 |
CHUNITHM Event 3 | 105 (1645) | CHUNITHM Collaboration |
3120 Fragments 12 Ether Drops 15 CHUNITHM Cores |
23/05/2019 - 20/06/2019 |
Avant Raze | 75 (1130) | Avant Raze |
3170 Fragments 6 Ether Drops |
09/12/2019 - 16/12/2019 |
TANO*C Event | 110 (1160) | SAIKYO STRONGER† |
2900 Fragments 4 Ether Drops |
22/01/2020 - 01/02/2020 |
† The map also contains song restriction tiles for La'qryma of the Wasteland (18 steps), IZANA (26 steps) and Einherjar Joker (32 steps), hence possibly requiring those songs as well.
Other Maps
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
0-A | Fragments I* | 50 (500) | No longer available |
550 Fragments (per playthrough) |
0-B | Fragments II* | 50 (455) | Default |
500 Fragments (per playthrough) |
0-L | Lanota | 34 (367) | Lanota Collaboration |
390 Fragments 2 Ether Drops |
0-T | Tone Sphere | 37 (376) | Tone Sphere Collaboration |
360 Fragments 2 Ether Drops |
0-G | Groove Coaster | 45 (360) | Groove Coaster Collaboration |
385 Fragments 2 Ether Drops |
* 0-A was introduced in version 1.5, but was deleted with the introduction of Stamina Plus Tiles, wherein it was replaced by 0-B.
Chapter 1: Lost World
This is the first, and currently the only Legacy chapter.
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
1-1 | Hikari Art | 90 (2640) | Default |
Shades of Light in a Transcendent Realm 350 Fragments 2 Ether Drops 15 Hollow Cores |
1-2 | Tairitsu Tech | 90 (2640) | Default |
350 Fragments 2 Ether Drops 15 Desolate Cores |
1-3 | Hikari Happy | 125 (1185) | 200 Fragments |
625 Fragments 5 Ether Drops |
1-4 | Tairitsu Arcs | 125 (1185) | 200 Fragments |
625 Fragments 5 Ether Drops |
1-5 | Eternal | 65 (650) | Eternal Core |
750 Fragments 4 Ether Drops |
1-6 | Axium Crisis | 60 (600) | Vicious Labyrinth |
750 Fragments 4 Ether Drops |
1-7 | Grievous Lady | 20 (149) |
(any difficulty) |
300 Fragments |
Chapter 2: Outer Reaches
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
2-1 | Extra Originals | 100 (2007) | Default |
1110 Fragments 5 Ether Drops 10 Crimson Cores |
2-2 | Binary Light | 21 (211) | Binary Enfold |
353 Fragments 2 Ether Drops |
2-3 | Binary Conflict | 35 (419) | Singularity Challenge |
703 Fragments 3 Ether Drops |
2-4 | γuarδina | 33 (369) | Dynamix Collaboration |
360 Fragments 2 Ether Drops |
Chapter 3: Spire of Convergence
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
3-1 | Spire Light | 75 (1815) | Default |
794 Fragments 4 Ether Drops 15 Hollow Cores |
3-2 | Spire Conflict | 84 (2350) | 200 Fragments |
LunarOrbit -believe in the Espebranch road- 1055 Fragments 6 Ether Drops 15 Desolate Cores |
3-3 | Ether Strike | 35 (215) | Luminous Sky |
200 Fragments |
3-4 | Fracture Ray | 22 (565) | Fracture Ray |
750 Fragments 3 Ether Drops |
3-5 | Spire Conflict 2 | 40 (400) | 200 Fragments |
500 Fragments 4 Ether Drops |
3-6 | Solitary Dream | 9 (162) | Eternal Core | Solitary Dream |
Chapter 4: Dormant Echoes
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
4-1 | Absolute Reason | 25 (250) | Absolute Reason |
400 Fragments |
4-2 | Ripples | 50 (805) | 200 Fragments |
720 Fragments 2 Ether Drops |
4-3 | Waves | 40 (830) | 200 Fragments |
700 Fragments 3 Ether Drops |
4-4 | CHUNITHM | 27 (378) | CHUNITHM Collaboration |
Tairitsu (Grievous Lady) & Chuni Penguin 230 Fragments 2 Ether Drops |
4-5 | Sunset Radiance | 20 (308) | Sunset Radiance |
460 Fragments 4 Ether Drops |
4-6 | GLORY:ROAD | 27 (1345) | Crimson Solace |
400 Fragments 15 Crimson Cores |
4-7 | The Calm | 145 (1562) | 200 Fragments |
1295 Fragments 3 Ether Drops |
Map Icons
Icon | Name | Description |
---|---|---|
Map Complete | The green "COMPLETE" banner appears once a map is completed. These maps can no longer be accessed.
Certain game updates extend maps, which removes the banner from those maps. | |
Current Map | The most recently accessed map.
From 2.2.0, this map can be immediately accessed from the Main Menu by pressing the Continue text at the bottom of the World Mode button. | |
Map Reward | The image in the icon indicates the next reward to be unlocked.
A check mark indicates that the next reward is already owned. This is only for players who had played the songs or unlocked the partners before World Mode was implemented in 1.5.0. |
World Mode Data
These pages list Step requirement and reward data for each chapter. For ease of navigation, data sheets have been separated by chapter.
Tiles on a map are divided into groups of 5 tiles, which might aid in calculations.
- World Mode Data Chapter 0: Extra
- World Mode Data Chapter 1: Lost World
- World Mode Data Chapter 2: Outer Reaches
- World Mode Data Chapter 3: Spire of Convergence
- World Mode Data Chapter 4: Dormant Echoes
Trivia
- When playing a song in World Mode, the retry button on the pause menu is disabled.
- Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
- Spire Light, despite its internal name "chapter3_light", has both Light and Conflict songs.
- Fracture Ray is the only map that will not appear until its unlock requirement has been met.
- The cooldown time for refilling stamina with Fragments decreased over updates:
- Original - 3 days
- v1.5.2 - 2 days
- v1.7.0 - 1 day
- The buildings in the background of Chapter 3 strongly resemble and are likely inspired by real-world constructs:
- Left building: National Library of St Mark's in Venice, Italy.
- Middle building: Milan Cathedral in Lombardy, Italy.
- Right building (behind middle building): St Mark's Campanile in Venice, Italy.
- The World Mode icon changes when a new chapter is released. Past icons were:
Chapter 1 | Chapter 2 | Chapter 3 |
---|---|---|