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− | ''This article is about the mechanics of World Mode.'' |
+ | ''This article is about the mechanics of World Mode.''<br> |
− | |||
− | ''For individual chapters, see [[World Mode]].'' |
+ | ''For individual chapters, see [[World Mode Chapters]].''<br> |
+ | ''For raw data of individual maps, see [[World Mode Data]].'' |
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''Not to be confused with [[Story]].'' |
''Not to be confused with [[Story]].'' |
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'''World Mode''' is where content such as [[songs]] and [[Partners]] can be unlocked by progressing through maps. This mode was added in version 1.5. [[Partners]] can gain EXP and level up when playing in this mode. Only registered users who are logged in have access to this mode. |
'''World Mode''' is where content such as [[songs]] and [[Partners]] can be unlocked by progressing through maps. This mode was added in version 1.5. [[Partners]] can gain EXP and level up when playing in this mode. Only registered users who are logged in have access to this mode. |
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** 2 Stamina: ×2 multiplier |
** 2 Stamina: ×2 multiplier |
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** 4 Stamina: ×4 multiplier |
** 4 Stamina: ×4 multiplier |
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− | ** 6 Stamina: ×6 |
+ | ** 6 Stamina: ×6 multiplier |
* Fragments can also be consumed to further upscale the multiplier: |
* Fragments can also be consumed to further upscale the multiplier: |
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** 100 Fragments: ×1.1 multiplier |
** 100 Fragments: ×1.1 multiplier |
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It may be calculated as: |
It may be calculated as: |
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− | <math>\text{Steps Gained} = \left(2.45\sqrt{\text{Play Rating}}+2.5\right)\times\dfrac{\text{STEP Stat}}{50}\times\text{Boost Multiplier}\times\text{Legacy Multiplier}</math> |
+ | <center><math>\text{Steps Gained} = \left(2.45\sqrt{\text{Play Rating}}+2.5\right)\times\dfrac{\text{STEP Stat}}{50}\times\text{Boost Multiplier}\times\text{Legacy Multiplier}</math></center> |
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for [[Currency#Fragments|Fragments]] based on FRAG stat. |
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for [[Currency#Fragments|Fragments]] based on FRAG stat. |
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== Beyond Mechanics == |
== Beyond Mechanics == |
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− | + | The Beyond requires a [[Potential]] of at least 9.00 to access. |
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=== Progression === |
=== Progression === |
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[[File:Traverse Button.png|thumb]] |
[[File:Traverse Button.png|thumb]] |
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=== Partner Affinity === |
=== Partner Affinity === |
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− | Every map in the Beyond has an affinity to certain partners, represented as a multiplier to progression and does not affect EXP gained. Currently, there are only positive affinities for [[Hikari]] and [[ |
+ | Every map in the Beyond has an affinity to certain partners, represented as a multiplier to progression and does not affect EXP gained. Currently, there are only positive affinities for [[Hikari]], [[Tairitsu]] and [[Shirabe]]. If no affinity is stated, it defaults to a ×1 multiplier. |
=== Fragment Boost === |
=== Fragment Boost === |
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[[File:Fragment Boost.png|thumb]] |
[[File:Fragment Boost.png|thumb]] |
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− | The Beyond has Fragment Boosts instead of Memory Boosts. This functions similarly to the Legacy multiplier |
+ | The Beyond has Fragment Boosts instead of Memory Boosts. This functions similarly to the Legacy multiplier: |
* 100 Fragments: ×1.1 multiplier |
* 100 Fragments: ×1.1 multiplier |
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* 250 Fragments: ×1.25 multiplier |
* 250 Fragments: ×1.25 multiplier |
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The amount progressed in the Beyond per play depends on a few factors: |
The amount progressed in the Beyond per play depends on a few factors: |
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* [[Potential#Play Rating|Play Rating]] |
* [[Potential#Play Rating|Play Rating]] |
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+ | * Clear type (TRACK COMPLETE / TRACK LOST) |
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* Selected Partner's OVER stat |
* Selected Partner's OVER stat |
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* Partner Affinity of the selected Partner in the map |
* Partner Affinity of the selected Partner in the map |
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* Boost multiplier |
* Boost multiplier |
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+ | * Current map |
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+ | The calculation involves a Clear Factor, which is dependent on the clear type: |
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− | <math>\text{ |
+ | <center><math>\text{Clear Factor}=\begin{cases}1&\text{TRACK LOST}\\3&\text{TRACK COMPLETE}\end{cases}</math></center> |
+ | It also involves a Map Factor, which is dependent on the current map (see [[World Mode Chapters/Lost Chapter: Beyond|World Mode Chapters § Lost Chapter: Beyond]]). |
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− | For TRACK LOST, it is calculated as: |
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=== Challenge === |
=== Challenge === |
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All plays in the Beyond have added challenges to the [[Gameplay#Recollection Rate|Recollection Rate]]. Currently, the known ones are: |
All plays in the Beyond have added challenges to the [[Gameplay#Recollection Rate|Recollection Rate]]. Currently, the known ones are: |
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* BEYOND CHALLENGE - FAR notes decrease Recollection Rate |
* BEYOND CHALLENGE - FAR notes decrease Recollection Rate |
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+ | Certain partners have skills that ignore or are affected by this challenge: |
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+ | * [[Tairitsu (Tempest)]]: The effect is ignored, as the Tempest Gauge has its own unique mechanics. |
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+ | * [[DORO*C]]: The effect is ignored, as her skill makes the Recollection Rate reflect your grade. |
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+ | * [[Pandora Nemesis (MTA-XXX)]]: FARs reduce the gauge by half a point (2.5%), with 2 FARs corresponding to 1 LOST. |
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== Rewards == |
== Rewards == |
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*Only appears as final reward in every map. |
*Only appears as final reward in every map. |
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*When rewarded, the message "Beyond Integrated" is displayed. |
*When rewarded, the message "Beyond Integrated" is displayed. |
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+ | |} |
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+ | |||
+ | ==Map Icons== |
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+ | {| class="article-table" cellspacing="1" cellpadding="1" border="0" |
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+ | |- |
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+ | ! scope="col" |Icon |
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+ | ! scope="col" |Name |
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+ | ! scope="col" |Description |
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+ | |- |
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+ | | [[File:Complete.png|100px|center]] |
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+ | | Map Complete |
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+ | | The green "COMPLETE" banner appears once a map is completed. These maps can no longer be accessed. |
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+ | |||
+ | Certain game updates extend maps, which removes the banner from those maps. |
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+ | |- |
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+ | | [[File:CurrentChapter.png|100px|center]] |
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+ | | Current Map |
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+ | | The most recently accessed map. |
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+ | From 2.2.0, this map can be immediately accessed from the Main Menu by pressing the Continue text at the bottom of the World Mode button. |
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+ | |- |
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+ | | [[File:RewardGet.png|100px|center]] |
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+ | | Map Reward |
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+ | | The image in the icon indicates the next reward to be unlocked. |
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+ | |||
+ | A check mark indicates that the next reward is already owned. This is only for players who had played the songs or unlocked the partners before World Mode was implemented in 1.5.0. |
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+ | |} |
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+ | |||
+ | == Trivia == |
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+ | *When playing a song in World Mode, <span style="color:red">'''the retry button on the pause menu is disabled.'''</span> |
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+ | **Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed. |
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+ | *The cooldown time for refilling stamina with Fragments decreased over updates: |
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+ | ** Original - 3 days |
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+ | ** v1.5.2 - 2 days |
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+ | ** v1.7.0 - 1 day |
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+ | *The World Mode icon changes when a new chapter is released. Past icons were: |
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+ | {| class="article-table" style="margin-left: auto; margin-right: auto;" |
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+ | |- |
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+ | ! style="width:25%" | Chapter 1 (1.5.0 - 1.5.7) |
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+ | ! style="width:25%" | Chapter 2 (1.6.0 - 1.6.6) |
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+ | ! style="width:25%" | Chapter 3 (1.7.0 - 1.9.3) |
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+ | ! style="width:25%" | Chapter 4 (2.0.0 - 2.6.2) |
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+ | |- |
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+ | | [[File:World_old_0.png|200px]] |
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+ | | [[File:World old 1.png|200px]] |
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+ | | [[File:World old 2.png|200px]] |
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+ | | [[File:World old 3.png|200px]] |
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|} |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
Revision as of 19:56, 23 August 2020
This article is about the mechanics of World Mode.
For individual chapters, see World Mode Chapters.
For raw data of individual maps, see World Mode Data.
Not to be confused with Story.
World Mode is where content such as songs and Partners can be unlocked by progressing through maps. This mode was added in version 1.5. Partners can gain EXP and level up when playing in this mode. Only registered users who are logged in have access to this mode.
Chapters & Maps
When the 'World' button on the main menu is pressed, a chapter selection screen is displayed. Upon selecting a chapter, a map selection screen is displayed. Many maps have unlock conditions, such as spending Fragments or purchasing song packs.
Extra Chapter: Event and Chapters 1 to 5 have similar mechanics, detailed under Main Mechanics. In 3.0.0, the unique chapter Lost Chapter: Beyond was added, which has its own unique mechanics detailed under Beyond Mechanics.
Stamina
Unlike Music Play mode, you must consume Stamina for each song play. The maximum amount of Stamina is 12.
Stamina can be recovered in three ways:
- 30 minutes for 1 stamina (6 hours for a full refill from an empty meter)
- 50 Memories for 6 stamina (no cooldown)
- 1000 Fragments for 6 stamina (1 day cooldown)
When purchasing Stamina with memories or fragments, it can exceed the limit. (e.g. buying 6 stamina when you have 11 stamina will net you a total of 17 stamina.)
Main Mechanics
Progression
The hexagonal spaces forming an upward zigzag pattern are called Tiles. As you ascend the Tiles, you can receive the rewards stated on them.
In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps required to move to the next Tile. 2 stamina is required for every play. After playing a song, your Partner will receive experience points (EXP) and you will move up a certain amount of Steps. No Fragments are rewarded at the end of plays in World Mode, but they still have an effect on Potential.
Tiles and Steps are counted from 0, with Steps being rounded to 1 decimal place.
- The number of Tiles on a map is the Tiles displayed on the map selection screen + 1. This is due to the presence of a final tile with the reward.
- To move to the next Tile, you need to progress by current Steps required + 0.1. However, the additional 0.1 does not apply to the final Tile as it always has a Step requirement of 0.
Tile Types
There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.
Name
|
Tile Icon
|
Label Icon
|
Description
|
---|---|---|---|
Tile
|
None
|
Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles. | |
Current Tile
|
None
|
Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom. | |
Song Restriction Tile
|
To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty. | ||
Fixed Speed Tile
|
To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty. | ||
Random Song Tile
|
To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty. | ||
Stamina Plus Tile
|
Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
|
Legacy
Since v1.7.0, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.
A "Play+" button is available in these chapters, where one can multiply Step and EXP gained by spending more Stamina and/or Fragments.
- The choice to consume 2, 4, or 6 Stamina is given to you when you select the button:
- 2 Stamina: ×2 multiplier
- 4 Stamina: ×4 multiplier
- 6 Stamina: ×6 multiplier
- Fragments can also be consumed to further upscale the multiplier:
- 100 Fragments: ×1.1 multiplier
- 250 Fragments: ×1.25 multiplier
- 500 Fragments: ×1.5 multiplier
Memory Boost
Since v2.4.0, one can multiply Step and EXP gained in non-Legacy chapters as well by spending Memories.
By selecting the Boost icon, 50 Memories are consumed for the next play, which results in a ×4 multiplier for Steps and EXP gained.
Calculation
The amount of steps gained per song depends on several factors:
- Play Rating
- Selected Partner's STEP stat
- Boost multiplier
- Legacy multiplier (Legacy maps only)
It may be calculated as:
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for Fragments based on FRAG stat.
Beyond Mechanics
The Beyond requires a Potential of at least 9.00 to access.
Progression
Unlike in the other chapters, tiles and steps are not present in the Beyond. Instead, every map has a numerical value referred to as its Health, displayed as a percentage (although not necessarily 100% at maximum). At the end of every map is a Beyond difficulty chart, and there may also be checkpoints along a map where other rewards are given.
In order to progress, you need to lower a map's health by playing songs. 3 stamina is required for every play (referred to as "Traverse" instead of "Play" or "Music Play").
Partner Affinity
Every map in the Beyond has an affinity to certain partners, represented as a multiplier to progression and does not affect EXP gained. Currently, there are only positive affinities for Hikari, Tairitsu and Shirabe. If no affinity is stated, it defaults to a ×1 multiplier.
Fragment Boost
The Beyond has Fragment Boosts instead of Memory Boosts. This functions similarly to the Legacy multiplier:
- 100 Fragments: ×1.1 multiplier
- 250 Fragments: ×1.25 multiplier
- 500 Fragments: ×1.5 multiplier
Calculation
The amount progressed in the Beyond per play depends on a few factors:
- Play Rating
- Clear type (TRACK COMPLETE / TRACK LOST)
- Selected Partner's OVER stat
- Partner Affinity of the selected Partner in the map
- Boost multiplier
- Current map
The calculation involves a Clear Factor, which is dependent on the clear type:
It also involves a Map Factor, which is dependent on the current map (see World Mode Chapters § Lost Chapter: Beyond).
Progression is calculated as:
Challenge
All plays in the Beyond have added challenges to the Recollection Rate. Currently, the known ones are:
- BEYOND CHALLENGE - FAR notes decrease Recollection Rate
Certain partners have skills that ignore or are affected by this challenge:
- Tairitsu (Tempest): The effect is ignored, as the Tempest Gauge has its own unique mechanics.
- DORO*C: The effect is ignored, as her skill makes the Recollection Rate reflect your grade.
- Pandora Nemesis (MTA-XXX): FARs reduce the gauge by half a point (2.5%), with 2 FARs corresponding to 1 LOST.
Rewards
Name
|
Icon
|
Description
|
---|---|---|
Song Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Song.
| |
Partner Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Partner.
| |
Fragment Reward
|
May appear on any Tile type and in the Beyond. Main: Upon reaching a Tile with this icon, the listed amount of Fragments are gained.
Beyond: Upon passing the reward checkpoint, the listed amount of Fragments are gained. | |
Core Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Core(s).
| |
Beyond Chart Reward
|
Only appears in the Beyond. Upon depleting a map's Health to 0%, you'll unlock the Beyond difficulty chart for the displayed Song.
|
Map Icons
Icon | Name | Description |
---|---|---|
Map Complete | The green "COMPLETE" banner appears once a map is completed. These maps can no longer be accessed.
Certain game updates extend maps, which removes the banner from those maps. | |
Current Map | The most recently accessed map.
From 2.2.0, this map can be immediately accessed from the Main Menu by pressing the Continue text at the bottom of the World Mode button. | |
Map Reward | The image in the icon indicates the next reward to be unlocked.
A check mark indicates that the next reward is already owned. This is only for players who had played the songs or unlocked the partners before World Mode was implemented in 1.5.0. |
Trivia
- When playing a song in World Mode, the retry button on the pause menu is disabled.
- Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
- The cooldown time for refilling stamina with Fragments decreased over updates:
- Original - 3 days
- v1.5.2 - 2 days
- v1.7.0 - 1 day
- The World Mode icon changes when a new chapter is released. Past icons were:
Chapter 1 (1.5.0 - 1.5.7) | Chapter 2 (1.6.0 - 1.6.6) | Chapter 3 (1.7.0 - 1.9.3) | Chapter 4 (2.0.0 - 2.6.2) |
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