Arcaea Wiki
(Added Beyond mechanics)
m (Add Shirabe to the list of positive affinities)
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[[File:World.png|thumb]]
 
[[File:World.png|thumb]]
  +
''This article is about the mechanics of World Mode.''<br>
  +
''For individual chapters, see [[World Mode Chapters]].''<br>
  +
''For raw data of individual maps, see [[World Mode Data]].''
  +
 
''Not to be confused with [[Story]].''
 
''Not to be confused with [[Story]].''
   
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When the 'World' button on the main menu is pressed, a chapter selection screen is displayed. Upon selecting a chapter, a map selection screen is displayed. Many maps have unlock conditions, such as spending Fragments or purchasing song packs.
 
When the 'World' button on the main menu is pressed, a chapter selection screen is displayed. Upon selecting a chapter, a map selection screen is displayed. Many maps have unlock conditions, such as spending Fragments or purchasing song packs.
   
Extra Chapter: Event and Chapters 1 to 5 have similar mechanics, and Lost Chapter: Beyond has its own unique mechanics which are detailed in [[#Beyond Mechanics|its own section]].
+
Extra Chapter: Event and Chapters 1 to 5 have similar mechanics, detailed under [[#Main Mechanics|Main Mechanics]]. In 3.0.0, the unique chapter Lost Chapter: Beyond was added, which has its own unique mechanics detailed under [[#Beyond Mechanics|Beyond Mechanics]].
   
 
== Stamina ==
 
== Stamina ==
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The hexagonal spaces forming an upward zigzag pattern are called Tiles. As you ascend the Tiles, you can receive the rewards stated on them.
 
The hexagonal spaces forming an upward zigzag pattern are called Tiles. As you ascend the Tiles, you can receive the rewards stated on them.
   
In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps required to move to the next Tile. 2 stamina is required for every play.
+
In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps required to move to the next Tile. 2 stamina is required for every play. After playing a song, your [[Partners|Partner]] will receive experience points (EXP) and you will move up a certain amount of Steps. No Fragments are rewarded at the end of plays in World Mode, but they still have an effect on [[Potential]].
   
 
Tiles and Steps are counted from 0, with Steps being rounded to 1 decimal place.
 
Tiles and Steps are counted from 0, with Steps being rounded to 1 decimal place.
 
* The number of Tiles on a map is the ''Tiles displayed on the map selection screen + 1''. This is due to the presence of a final tile with the reward.
 
* The number of Tiles on a map is the ''Tiles displayed on the map selection screen + 1''. This is due to the presence of a final tile with the reward.
 
* To move to the next Tile, you need to progress by ''current Steps required + 0.1''. However, the additional 0.1 does not apply to the final Tile as it always has a Step requirement of 0.
 
* To move to the next Tile, you need to progress by ''current Steps required + 0.1''. However, the additional 0.1 does not apply to the final Tile as it always has a Step requirement of 0.
  +
  +
=== Tile Types ===
  +
There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.
  +
{| class="article-table mw-collapsible" style="width:100%"
  +
!<div style="text-align: center;">Name</div>
  +
!<div style="text-align: center;">Tile Icon</div>
  +
!<div style="text-align: center;">Label Icon</div>
  +
!<div style="text-align: center;">Description</div>
  +
|-
  +
|<div style="text-align: center;">'''Tile'''</div>
  +
|[[File:Step tile.png|thumb|center|100x100px]]
  +
|<div style="text-align: center;">''None''</div>
  +
|Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles.
  +
|-
  +
|<div style="text-align: center;">'''Current Tile'''</div>
  +
|[[File:Step tile current.png|thumb|center|100x100px]]
  +
|<div style="text-align: center;">''None''</div>
  +
|Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom.
  +
|-
  +
|<div style="text-align: center;">'''Song Restriction Tile'''</div>
  +
|[[File:Step tile restrict.png|thumb|center|100x100px]]
  +
|[[File:Step banner restrict.png|thumb|center|150x150px]]
  +
|To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty.
  +
|-
  +
|<div style="text-align: center;">'''Fixed Speed Tile'''</div>
  +
|[[File:Step tile speedrestrict.png|thumb|center|100x100px]]
  +
|[[File:Step banner speedrestrict.png|thumb|center|150x150px]]
  +
|To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty.
  +
|-
  +
|<div style="text-align: center;">'''Random Song Tile'''</div>
  +
|[[File:Step tile random.png|thumb|center|100x100px]]
  +
|[[File:Step banner random.png|thumb|center|150x150px]]
  +
|To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty.
  +
|-
  +
|<div style="text-align: center;">'''Stamina Plus Tile'''</div>
  +
|[[File:Step tile plusstamina.png|thumb|center|100x100px]]
  +
|[[File:Step banner plusstamina.png|thumb|center|150x150px]]
  +
|Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
  +
*In order to receive the listed Stamina amount, you must end a turn exactly on the Tile. No Stamina is replenished if the Tile is missed.
  +
|}
   
 
=== Legacy ===
 
=== Legacy ===
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Since v1.7.0, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.
 
Since v1.7.0, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.
   
==== Play+ ====
 
 
A "Play+" button is available in these chapters, where one can multiply Step and EXP gained by spending more Stamina and/or Fragments.
 
A "Play+" button is available in these chapters, where one can multiply Step and EXP gained by spending more Stamina and/or Fragments.
 
* The choice to consume 2, 4, or 6 Stamina is given to you when you select the button:
 
* The choice to consume 2, 4, or 6 Stamina is given to you when you select the button:
 
** 2 Stamina: ×2 multiplier
 
** 2 Stamina: ×2 multiplier
 
** 4 Stamina: ×4 multiplier
 
** 4 Stamina: ×4 multiplier
** 6 Stamina: ×6 multipliers
+
** 6 Stamina: ×6 multiplier
 
* Fragments can also be consumed to further upscale the multiplier:
 
* Fragments can also be consumed to further upscale the multiplier:
 
** 100 Fragments: ×1.1 multiplier
 
** 100 Fragments: ×1.1 multiplier
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It may be calculated as:
 
It may be calculated as:
   
<math>\text{Steps Gained} = \left(2.45\sqrt{\text{Play Rating}}+2.5\right)\times\dfrac{\text{STEP Stat}}{50}\times\text{Boost Multiplier}\times\text{Legacy Multiplier}</math>
+
<center><math>\text{Steps Gained} = \left(2.45\sqrt{\text{Play Rating}}+2.5\right)\times\dfrac{\text{STEP Stat}}{50}\times\text{Boost Multiplier}\times\text{Legacy Multiplier}</math></center>
   
 
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for [[Currency#Fragments|Fragments]] based on FRAG stat.
 
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for [[Currency#Fragments|Fragments]] based on FRAG stat.
 
=== Rewards ===
 
After playing a song, your [[Partners|Partner]] will receive experience points (EXP) and you will move up a certain amount of Steps. No Fragments are rewarded at the end of plays in World Mode, but they still have an effect on [[Potential]].
 
   
 
== Beyond Mechanics ==
 
== Beyond Mechanics ==
  +
The Beyond requires a [[Potential]] of at least 9.00 to access.
 
=== Progression ===
 
=== Progression ===
 
[[File:Traverse Button.png|thumb]]
 
[[File:Traverse Button.png|thumb]]
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In order to progress, you need to lower a map's health by playing songs. 3 stamina is required for every play (referred to as "Traverse" instead of "Play" or "Music Play").
 
In order to progress, you need to lower a map's health by playing songs. 3 stamina is required for every play (referred to as "Traverse" instead of "Play" or "Music Play").
  +
  +
=== Partner Affinity ===
  +
Every map in the Beyond has an affinity to certain partners, represented as a multiplier to progression and does not affect EXP gained. Currently, there are only positive affinities for [[Hikari]], [[Tairitsu]] and [[Shirabe]]. If no affinity is stated, it defaults to a ×1 multiplier.
   
 
=== Fragment Boost ===
 
=== Fragment Boost ===
 
[[File:Fragment Boost.png|thumb]]
 
[[File:Fragment Boost.png|thumb]]
The Beyond has Fragment Boosts instead of Memory Boosts. This functions similiarly to the Legacy multiplier:
+
The Beyond has Fragment Boosts instead of Memory Boosts. This functions similarly to the Legacy multiplier:
 
* 100 Fragments: ×1.1 multiplier
 
* 100 Fragments: ×1.1 multiplier
 
* 250 Fragments: ×1.25 multiplier
 
* 250 Fragments: ×1.25 multiplier
 
* 500 Fragments: ×1.5 multiplier
 
* 500 Fragments: ×1.5 multiplier
   
== Calculation ==
+
=== Calculation ===
 
 
The amount progressed in the Beyond per play depends on a few factors:
 
The amount progressed in the Beyond per play depends on a few factors:
 
* [[Potential#Play Rating|Play Rating]]
 
* [[Potential#Play Rating|Play Rating]]
  +
* Clear type (TRACK COMPLETE / TRACK LOST)
 
* Selected Partner's OVER stat
 
* Selected Partner's OVER stat
 
* Partner Affinity of the selected Partner in the map
 
* Partner Affinity of the selected Partner in the map
 
* Boost multiplier
 
* Boost multiplier
  +
* Current map
It may be calculated as:
 
  +
The calculation involves a Clear Factor, which is dependent on the clear type:
   
<math>\text{Progression} = \left(0.875\sqrt{\text{Play Rating}}+\dfrac{75}{28}\right)\times\dfrac{\text{OVER Stat}}{50}\times\text{Partner Affinity}\times\text{Boost Multiplier}</math>
+
<center><math>\text{Clear Factor}=\begin{cases}1&\text{TRACK LOST}\\3&\text{TRACK COMPLETE}\end{cases}</math></center>
   
  +
It also involves a Map Factor, which is dependent on the current map (see [[World Mode Chapters/Lost Chapter: Beyond|World Mode Chapters § Lost Chapter: Beyond]]).
==Tile Types==
 
  +
There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.
 
  +
Progression is calculated as:
{| class="article-table mw-collapsible mw-collapsed" style="width=100%"
 
  +
!<div style="text-align: center;">Name</div>
 
  +
<center><math>\text{Progression} = \dfrac{2.45\sqrt{\text{Play Rating}}+2.5\times\text{Clear Factor}}{\text{Map Factor}}\times\dfrac{\text{OVER Stat}}{50}\times\text{Partner Affinity}\times\text{Boost Multiplier}</math></center>
!<div style="text-align: center;">Tile Icon</div>
 
  +
!<div style="text-align: center;">Label Icon</div>
 
  +
=== Challenge ===
!<div style="text-align: center;">Description</div>
 
  +
All plays in the Beyond have added challenges to the [[Gameplay#Recollection Rate|Recollection Rate]]. Currently, the known ones are:
|-
 
  +
* BEYOND CHALLENGE - FAR notes decrease Recollection Rate
|<div style="text-align: center;">'''Tile'''</div>
 
  +
Certain partners have skills that ignore or are affected by this challenge:
|[[File:Step tile.png|thumb|center|100x100px]]
 
  +
* [[Tairitsu (Tempest)]]: The effect is ignored, as the Tempest Gauge has its own unique mechanics.
|<div style="text-align: center;">''None''</div>
 
  +
* [[DORO*C]]: The effect is ignored, as her skill makes the Recollection Rate reflect your grade.
|Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles.
 
  +
* [[Pandora Nemesis (MTA-XXX)]]: FARs reduce the gauge by half a point (2.5%), with 2 FARs corresponding to 1 LOST.
|-
 
|<div style="text-align: center;">'''Current Tile'''</div>
 
|[[File:Step tile current.png|thumb|center|100x100px]]
 
|<div style="text-align: center;">''None''</div>
 
|Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom.
 
|-
 
|<div style="text-align: center;">'''Song Restriction Tile'''</div>
 
|[[File:Step tile restrict.png|thumb|center|100x100px]]
 
|[[File:Step banner restrict.png|thumb|center|150x150px]]
 
|To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty.
 
|-
 
|<div style="text-align: center;">'''Fixed Speed Tile'''</div>
 
|[[File:Step tile speedrestrict.png|thumb|center|100x100px]]
 
|[[File:Step banner speedrestrict.png|thumb|center|150x150px]]
 
|To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty.
 
* So far, only "Speed = 2" restriction Tiles can be encountered, but future updates may implement more Speed restrictions.
 
|-
 
|<div style="text-align: center;">'''Random Song Tile'''</div>
 
|[[File:Step tile random.png|thumb|center|100x100px]]
 
|[[File:Step banner random.png|thumb|center|150x150px]]
 
|To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty.
 
|-
 
|<div style="text-align: center;">'''Stamina Plus Tile'''</div>
 
|[[File:Step tile plusstamina.png|thumb|center|100x100px]]
 
|[[File:Step banner plusstamina.png|thumb|center|150x150px]]
 
|Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
 
*In order to receive the listed Stamina amount, you must end a turn exactly on the Tile. No Stamina is replenished if the Tile is missed.
 
|}
 
   
=== Tile Rewards ===
+
== Rewards ==
{| class="article-table mw-collapsible mw-collapsed" style="width=100%"
+
{| class="article-table mw-collapsible" style="width:100%"
 
!<div style="text-align: center;">Name</div>
 
!<div style="text-align: center;">Name</div>
 
!<div style="text-align: center;">Icon</div>
 
!<div style="text-align: center;">Icon</div>
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|<div style="text-align: center;">'''Fragment Reward'''</div>
 
|<div style="text-align: center;">'''Fragment Reward'''</div>
 
|[[File:Reward fragment.png|thumb|center|150x150px]]
 
|[[File:Reward fragment.png|thumb|center|150x150px]]
|May appear on any Tile type. Upon reaching a Tile with this icon, the listed amount of Fragments are gained.
+
|May appear on any Tile type and in the Beyond.<br>
  +
'''Main''': Upon reaching a Tile with this icon, the listed amount of Fragments are gained.
 
*You do not have to end a turn exactly on the Tile to get the Fragments; you gain the Fragments even when moving past the Tile.
 
*You do not have to end a turn exactly on the Tile to get the Fragments; you gain the Fragments even when moving past the Tile.
  +
'''Beyond''': Upon passing the reward checkpoint, the listed amount of Fragments are gained.
 
|-
 
|-
 
|<div style="text-align: center;">'''Core Reward'''</div>
 
|<div style="text-align: center;">'''Core Reward'''</div>
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|May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed [[Partners#Cores|Core(s)]].
 
|May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed [[Partners#Cores|Core(s)]].
 
*You do not have to end a turn exactly on the Tile in order to unlock the Core(s); you unlock the Core(s) even when moving past the Tile.
 
*You do not have to end a turn exactly on the Tile in order to unlock the Core(s); you unlock the Core(s) even when moving past the Tile.
|}
 
 
==Extra Chapter: Event==
 
{| class="article-table" style="width:100%; background:none"
 
|-
 
| style="width:45%" | [[File:World 0 icon.png|thumb|200x200px|center]]
 
| style="width:55%" | [[File:World 0 map.png|thumb|400x400px|center]]
 
|}
 
Extra Chapter: Event currently contains all limited-time events, including those for songs in [[World Extend]]. These can only be completed once and disappear after the stipulated end time.
 
=== Limited Event Map ===
 
[[File:Event corner.png|thumb|88x88px]]
 
This is a single map, 0-LE (Limited Event), used to host all limited-time events.
 
 
Although each event is available only for its listed duration, returning events are possible. For each returning event, past progress on the event is restored.
 
{| class="article-table"
 
|-
 
! style="width:5%" | Map
 
! style="width:15%" | Tiles (Steps)
 
! style="width:20%" | Unlock Requirement
 
! style="width:30%" | Total Rewards
 
! style="width:30%" | Dates Available (D/M/Y)
 
|-
 
|Stellights
 
|86 (851)
 
|[[Yosakura Fubuki]]
 
|
 
[[Stella]]
 
 
1650 Fragments
 
|24/11/2017 - 30/11/2017
 
|-
 
| rowspan="3" |Metallic Punisher
 
| rowspan="3" |87 (865)
 
| rowspan="3" |[[Metallic Punisher]]
 
| rowspan="3" |
 
[[Ilith]]
 
 
2512 Fragments
 
|16/02/2018 - 24/02/2018
 
|-
 
|16/12/2018 - 22/12/2018
 
|-
 
|23/12/2019 - 30/12/2019
 
|-
 
| rowspan="3" |carmine:scythe
 
| rowspan="3" |84 (862)
 
| rowspan="3" |[[Carmine:scythe|carmine:scythe]]
 
| rowspan="3" |
 
[[Shirabe]]
 
 
2400 Fragments
 
|29/04/2018 - 05/05/2018
 
|-
 
|09/12/2018 - 16/12/2018
 
|-
 
|16/12/2019 - 23/12/2019
 
|-
 
|Fixed Speed I
 
|85 (575)
 
|[[dropdead]]
 
|1500 Fragments
 
|13/08/2018 - 20/08/2018
 
|-
 
|Fixed Speed II
 
|74 (725)
 
|[[Fallensquare]]
 
|1740 Fragments
 
|13/08/2018 - 20/08/2018
 
|-
 
| rowspan="2" |Summer Special
 
|113 (1332)
 
| rowspan="2" |[[Auxesia]]
 
|
 
[[Hikari (Summer)]]
 
 
[[Tairitsu (Summer)]]
 
 
3683 Fragments
 
|31/08/2018 - 09/09/2018
 
|-
 
|175 (2027)
 
|
 
[[Hikari (Summer)]]
 
 
[[Tairitsu (Summer)]]
 
 
4448 Fragments
 
 
7 Ether Drops
 
 
|03/08/2019 - 10/09/2019
 
|-
 
| rowspan="2" |Phantasia
 
|65 (1065)
 
| rowspan="2" |[[Phantasia]]
 
|
 
[[Ayu]]
 
 
2800 Fragments
 
|29/11/2018 - 06/12/2018
 
|-
 
|85 (1593)
 
|
 
[[Ayu]]
 
 
3600 Fragments
 
 
10 Ether Drops
 
 
|20/10/2019 - 27/10/2019
 
|-
 
| rowspan="2" |2018 Winter Event
 
| rowspan="2" |55 (825)
 
| rowspan="2" |[[Empire of Winter]]
 
| rowspan="2" |
 
[[Eto & Luna]]
 
 
2750 Fragments
 
|23/12/2018 - 31/12/2018
 
|-
 
|23/12/2019 - 30/12/2019
 
|-
 
| rowspan="2" |Groove Coaster Event
 
| rowspan="2" |144 (1800)
 
| rowspan="2" |[[Groove Coaster Collaboration]]
 
| rowspan="2" |
 
[[Yume]]
 
 
3500 Fragments
 
|09/01/2019 - 23/01/2019
 
|-
 
|16/12/2019 - 23/12/2019
 
|-
 
|CHUNITHM Event 1
 
|105 (1646)
 
|[[CHUNITHM Collaboration]]
 
|
 
[[Chuni Penguin]]
 
 
3120 Fragments
 
 
12 Ether Drops
 
 
30 CHUNITHM Cores
 
|23/05/2019 - 20/06/2019
 
|-
 
|CHUNITHM Event 2
 
|105 (1639)
 
|[[CHUNITHM Collaboration]]
 
|
 
[[Haruna Mishima]]
 
 
[[Pandora Nemesis (MTA-XXX)]]
 
 
3120 Fragments
 
 
12 Ether Drops
 
 
15 CHUNITHM Cores
 
|23/05/2019 - 20/06/2019
 
|-
 
|CHUNITHM Event 3
 
|105 (1645)
 
|[[CHUNITHM Collaboration]]
 
|
 
[[Nono Shibusawa]]
 
 
[[Regulus (MDA-21)]]
 
 
3120 Fragments
 
 
12 Ether Drops
 
 
15 CHUNITHM Cores
 
|23/05/2019 - 20/06/2019
 
|-
 
|Avant Raze
 
|75 (1130)
 
|[[Avant Raze]]
 
|
 
[[Sia]]
 
 
3170 Fragments
 
 
6 Ether Drops
 
|09/12/2019 - 16/12/2019
 
|-
 
|TANO*C Event
 
|110 (1160)
 
|[[SAIKYO STRONGER]]†
 
|
 
[[DORO*C]]
 
 
2900 Fragments
 
 
4 Ether Drops
 
|22/01/2020 - 01/02/2020
 
|}
 
''† The map also contains song restriction tiles for [[La'qryma of the Wasteland]] (18 steps), [[IZANA]] (26 steps) and [[Einherjar Joker]] (32 steps), hence possibly requiring those songs as well.''
 
 
=== Other Maps ===
 
{| class="article-table"
 
|-
 
! style="width:5%" | Map
 
! style="width:15%" | Another Name
 
! style="width:15%" | Tiles (Steps)
 
! style="width:30%" | Unlock Requirement
 
! style="width:40%" | Total Rewards
 
|-
 
| 0-A
 
| Fragments I*
 
| 50 (500)
 
| style="color:red" | No longer available
 
|
 
550 Fragments
 
 
(''per playthrough'')
 
|-
 
| 0-B
 
| Fragments II*
 
| 50 (455)
 
| No longer available since 3.0
 
|
 
500 Fragments
 
 
(''per playthrough'')
 
|-
 
| 0-L
 
| Lanota
 
| 34 (367)
 
| [[Lanota Collaboration]]
 
|
 
[[Hikari & Fisica]]
 
 
390 Fragments
 
 
2 Ether Drops
 
|-
 
| 0-T
 
| Tone Sphere
 
| 37 (376)
 
| [[Tone Sphere Collaboration]]
 
|
 
[[Tairitsu & Trin]]
 
 
360 Fragments
 
 
2 Ether Drops
 
|-
 
|0-G
 
|Groove Coaster
 
|45 (360)
 
|[[Groove Coaster Collaboration]]
 
|
 
[[Hikari & Seine]]
 
 
385 Fragments
 
 
2 Ether Drops
 
|}
 
''* 0-A was introduced in version 1.5, but was deleted with the introduction of Stamina Plus Tiles, wherein it was replaced by 0-B, 0-B was deleted in v3.0.0, because of the introduction of background map, 0-L was moved to Chapter 2, 0-T and 0-G was moved to Chapter 3 since 3.0''
 
 
==Chapter 1: Lost World==
 
{| class="article-table" style="width:100%; background:none"
 
|-
 
| style="width:45%" | [[File:World 1 icon.png|thumb|200x200px|center]]
 
| style="width:55%" | [[File:World 1 map.png|thumb|400x400px|center]]
 
|}
 
This is the first, and currently the only Legacy chapter.
 
{| class="article-table"
 
|-
 
! style="width:5%" | Map
 
! style="width:15%" | Another Name
 
! style="width:15%" | Tiles (Steps)
 
! style="width:30%" | Unlock Requirement
 
! style="width:40%" | Total Rewards
 
|-
 
|1-1
 
|Hikari Art
 
|90 (2640)
 
| Default
 
|
 
[[Babaroque]]
 
 
[[Shades of Light in a Transcendent Realm]]
 
 
[[Kanagawa Cyber Culvert]]
 
 
350 Fragments
 
 
2 Ether Drops
 
 
15 Hollow Cores
 
|-
 
|1-2
 
|Tairitsu Tech
 
|90 (2640)
 
| Default
 
|
 
[[Lucifer]]
 
 
[[Anökumene]]
 
 
[[Ignotus]]
 
 
350 Fragments
 
 
2 Ether Drops
 
 
15 Desolate Cores
 
|-
 
|1-3
 
|Hikari Happy
 
|125 (1185)
 
| 200 Fragments
 
|
 
[[Harutopia ~Utopia of Spring~]]
 
 
[[GOODTEK (Arcaea Edit)]]
 
 
[[Dreamin' Attraction!!]]
 
 
625 Fragments
 
 
5 Ether Drops
 
|-
 
|1-4
 
|Tairitsu Arcs
 
|135 (1435)
 
| 200 Fragments
 
|
 
[[Rabbit In The Black Room]]
 
 
[[qualia -ideaesthesia-]]
 
 
[[Red and Blue]]
 
 
625 Fragments
 
 
5 Ether Drops
 
 
5 Desolate Cores
 
|-
 
|1-5
 
|Eternal
 
|65 (650)
 
|[[Eternal Core]]
 
|
 
[[Essence of Twilight]]
 
 
[[PRAGMATISM]]
 
 
[[Sheriruth]]
 
 
750 Fragments
 
 
4 Ether Drops
 
|-
 
|1-6
 
|Axium Crisis
 
|60 (600)
 
|[[Vicious Labyrinth]]
 
|
 
[[Axium Crisis]]
 
 
[[Tairitsu (Axium)]]
 
 
750 Fragments
 
 
4 Ether Drops
 
|-
 
|1-7
 
|Grievous Lady
 
|20 (149)
 
|
 
[[Grievous Lady]]
 
 
(''any difficulty'')
 
|
 
[[Tairitsu (Grievous Lady)]]
 
 
300 Fragments
 
|}
 
 
==Chapter 2: Outer Reaches==
 
{| class="article-table" style="width:100%; background:none"
 
|-
 
| style="width:45%" | [[File:World 2 icon.png|thumb|200x200px|center]]
 
| style="width:55%" | [[File:World 2 map.png|thumb|400x400px|center]]
 
|}
 
{| class="article-table"
 
|-
 
! style="width:5%" | Map
 
! style="width:15%" | Another Name
 
! style="width:15%" | Tiles (Steps)
 
! style="width:30%" | Unlock Requirement
 
! style="width:40%" | Total Rewards
 
|-
 
| 2-1
 
| Extra Originals
 
| 100 (2007)
 
| Default
 
|
 
[[Syro]]
 
 
[[Blaster]]
 
 
[[Cybernecia Catharsis]]
 
 
1110 Fragments
 
 
5 Ether Drops
 
 
10 Crimson Cores
 
|-
 
| 2-2
 
| Binary Light
 
| 21 (211)
 
| [[Binary Enfold]]
 
|
 
[[Eto]]
 
 
353 Fragments
 
 
2 Ether Drops
 
|-
 
| 2-3
 
| Binary Conflict
 
| 35 (419)
 
| [[Singularity#Challenge|Singularity Challenge]]
 
|
 
[[Luna]]
 
 
703 Fragments
 
 
3 Ether Drops
 
|-
 
| 2-4
 
| γuarδina
 
| 33 (369)
 
| [[Dynamix Collaboration]]
 
|
 
[[γuarδina]]
 
 
360 Fragments
 
 
2 Ether Drops
 
|-
 
|2-5
 
|corps-sans-organes
 
|41 (1351)
 
|[[Ambivalent Vision]]†
 
|
 
[[corps-sans-organes]]
 
 
420 Fragments
 
 
15 Ambivalent Cores
 
|}
 
''† The map also contains 2 song restriction tiles for [[Oblivia]] (19 steps each), hence possibly requiring it as well.''
 
 
==Chapter 3: Spire of Convergence==
 
{| class="article-table" style="width:100%; background:none"
 
|-
 
| style="width:45%" | [[File:World 3 icon.png|thumb|200x200px|center]]
 
| style="width:55%" | [[File:World 3 map.png|thumb|400x400px|center]]
 
|}
 
{| class="article-table"
 
|-
 
! style="width:5%" | Map
 
! style="width:15%" | Another Name
 
! style="width:15%" | Tiles (Steps)
 
! style="width:30%" | Unlock Requirement
 
! style="width:40%" | Total Rewards
 
|-
 
| 3-1
 
| Spire Light
 
| 75 (1815)
 
| Default
 
|
 
[[Suomi]]
 
 
[[Rugie]]
 
 
794 Fragments
 
 
4 Ether Drops
 
 
15 Hollow Cores
 
|-
 
| 3-2
 
| Spire Conflict
 
| 84 (2350)
 
| 200 Fragments
 
|
 
[[Bookmaker (2D Version)]]
 
 
[[Illegal Paradise]]
 
 
[[LunarOrbit -believe in the Espebranch road-]]
 
 
1055 Fragments
 
 
6 Ether Drops
 
 
15 Desolate Cores
 
|-
 
| 3-3
 
| Ether Strike
 
| 35 (215)
 
| [[Luminous Sky]]
 
|
 
[[Ether Strike]]
 
 
[[Hikari (Zero)]]
 
 
200 Fragments
 
|-
 
| 3-4
 
| Fracture Ray
 
| 22 (565)
 
| [[Fracture Ray]]
 
|
 
[[Hikari (Fracture)]]
 
 
750 Fragments
 
 
3 Ether Drops
 
|-
 
| 3-5
 
| Spire Conflict 2
 
| 40 (400)
 
| 200 Fragments
 
|
 
[[Nhelv]]
 
 
500 Fragments
 
 
4 Ether Drops
 
 
10 Ambivalent Cores
 
|-
 
|3-6
 
|Solitary Dream
 
|9 (162)
 
|[[Eternal Core]]
 
|[[Solitary Dream]]
 
|}
 
 
== Chapter 4: Dormant Echoes ==
 
{| class="article-table" style="width:100%; background:none"
 
|-
 
| style="width:45%" | [[File:World 4 icon.png|thumb|200x200px|center]]
 
| style="width:55%" | [[File:World 4 map.png|thumb|400x400px|center]]
 
|}
 
{| class="article-table"
 
|-
 
! style="width:5%" | Map
 
! style="width:15%" | Another Name
 
! style="width:15%" | Tiles (Steps)
 
! style="width:30%" | Unlock Requirement
 
! style="width:40%" | Total Rewards
 
|-
 
| 4-1
 
| Absolute Reason
 
| 25 (250)
 
| [[Absolute Reason]]
 
|
 
[[Saya]]
 
 
400 Fragments
 
|-
 
| 4-2
 
| Ripples
 
| 50 (805)
 
| 200 Fragments
 
|
 
[[Grimheart]]
 
 
[[VECTOЯ]]
 
 
720 Fragments
 
 
2 Ether Drops
 
|-
 
| 4-3
 
| Waves
 
| 40 (830)
 
| 200 Fragments
 
|
 
[[ReviXy]]
 
 
[[SUPERNOVA]]
 
 
700 Fragments
 
 
3 Ether Drops
 
|-
 
|4-4
 
|CHUNITHM
 
|27 (378)
 
|[[CHUNITHM Collaboration]]
 
|
 
[[World Vanquisher]]
 
 
[[Tairitsu (Grievous Lady) & Chuni Penguin]]
 
 
230 Fragments
 
 
2 Ether Drops
 
|-
 
|4-5
 
|Sunset Radiance
 
|20 (308)
 
|[[Sunset Radiance]]
 
|
 
[[Kanae]]
 
 
460 Fragments
 
 
4 Ether Drops
 
|-
 
|4-6
 
|GLORY:ROAD
 
|27 (1345)
 
|[[Crimson Solace]]
 
|
 
[[GLORY:ROAD]]
 
 
400 Fragments
 
 
15 Crimson Cores
 
|-
 
|4-7
 
|The Calm
 
|145 (1562)
 
|200 Fragments
 
|
 
[[Diode]]
 
 
[[FREEF4LL]]
 
 
[[Monochrome Princess]]
 
 
1295 Fragments
 
 
3 Ether Drops
 
|-
 
|4-8
 
|BLRINK
 
|16 (213)
 
|[[Adverse Prelude]]
 
|
 
[[BLRINK]]
 
|}
 
 
== Chapter 5: Boundless Divide ==
 
{| class="article-table" style="width:100%; background:none"
 
|-
 
| style="width:45%" | [[File:World 5 icon.png|thumb|200x200px|center]]
 
| style="width:55%" | [[File:World 5 map.png|thumb|400x400px|center]]
 
|}
 
 
== Lost Chapter: Beyond ==
 
{| class="article-table" style="width:100%; background:none"
 
 
|-
 
|-
  +
|<div style="text-align: center;">'''Beyond Chart Reward'''</div>
| style="width:45%" | [[File:World L icon.png|thumb|200x200px|center]]
 
| style="width:55%" | [[File:World L map.png|thumb|400x400px|center]]
+
|[[File:Reward song beyond.png|thumb|center|150x150px]]
  +
|Only appears in the Beyond. Upon depleting a map's Health to 0%, you'll unlock the Beyond difficulty chart for the displayed Song.
  +
*Only appears as final reward in every map.
  +
*When rewarded, the message "Beyond Integrated" is displayed.
 
|}
 
|}
   
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|}
 
|}
   
==World Mode Data==
+
== Trivia ==
 
These pages list Step requirement and reward data for each chapter. For ease of navigation, data sheets have been separated by chapter.
 
 
Tiles on a map are divided into groups of 5 tiles, which might aid in calculations.
 
 
* [[World Mode Data Extra Chapter]]: Event
 
* [[World Mode Data Chapter 1]]: Lost World
 
* [[World Mode Data Chapter 2]]: Outer Reaches
 
* [[World Mode Data Chapter 3]]: Spire of Convergence
 
* [[World Mode Data Chapter 4]]: Dormant Echoes
 
* [[World Mode Data Chapter 5]]: Boundless Divide
 
* [[World Mode Data Lost Chapter]]: Beyond
 
 
==Trivia==
 
 
*When playing a song in World Mode, <span style="color:red">'''the retry button on the pause menu is disabled.'''</span>
 
*When playing a song in World Mode, <span style="color:red">'''the retry button on the pause menu is disabled.'''</span>
 
**Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
 
**Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
*There are certain maps with notable characteristics:
 
**1-7 (Grievous Lady) indirectly requires partial completion of 1-6 (Axium Crisis).
 
**2-3 (Binary Conflict) indirectly requires full completion of 2-2 (Binary Light).
 
**3-1 (Spire Light), despite its internal name, "chapter3_light", unlocks Light and Conflict songs.
 
**3-4 (Fracture Ray) indirectly requires full completion of 3-3 (Ether Strike), and is hidden until its unlock requirement is met.
 
*The buildings in the background of Chapter 3 strongly resemble and are likely inspired by real-world constructs:
 
**Left building: [https://en.wikipedia.org/wiki/Biblioteca_Marciana National Library of St Mark's] in Venice, Italy.
 
**Middle building: [https://en.wikipedia.org/wiki/Milan_Cathedral Milan Cathedral] in Lombardy, Italy.
 
**Right building (behind middle building): [https://en.wikipedia.org/wiki/St_Mark%27s_Campanile St Mark's Campanile] in Venice, Italy.
 
 
*The cooldown time for refilling stamina with Fragments decreased over updates:
 
*The cooldown time for refilling stamina with Fragments decreased over updates:
 
** Original - 3 days
 
** Original - 3 days
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{| class="article-table" style="margin-left: auto; margin-right: auto;"
 
{| class="article-table" style="margin-left: auto; margin-right: auto;"
 
|-
 
|-
! style="width:25%" | Chapter 1
+
! style="width:25%" | Chapter 1 (1.5.0 - 1.5.7)
! style="width:25%" | Chapter 2
+
! style="width:25%" | Chapter 2 (1.6.0 - 1.6.6)
! style="width:25%" | Chapter 3
+
! style="width:25%" | Chapter 3 (1.7.0 - 1.9.3)
! style="width:25%" | Chapter 4
+
! style="width:25%" | Chapter 4 (2.0.0 - 2.6.2)
 
|-
 
|-
 
| [[File:World_old_0.png|200px]]
 
| [[File:World_old_0.png|200px]]

Revision as of 19:56, 23 August 2020

World

This article is about the mechanics of World Mode.
For individual chapters, see World Mode Chapters.
For raw data of individual maps, see World Mode Data.

Not to be confused with Story.

World Mode is where content such as songs and Partners can be unlocked by progressing through maps. This mode was added in version 1.5. Partners can gain EXP and level up when playing in this mode. Only registered users who are logged in have access to this mode.

Chapters & Maps

When the 'World' button on the main menu is pressed, a chapter selection screen is displayed. Upon selecting a chapter, a map selection screen is displayed. Many maps have unlock conditions, such as spending Fragments or purchasing song packs.

Extra Chapter: Event and Chapters 1 to 5 have similar mechanics, detailed under Main Mechanics. In 3.0.0, the unique chapter Lost Chapter: Beyond was added, which has its own unique mechanics detailed under Beyond Mechanics.

Stamina

Stamina

Stamina count. Image credit: Japanese Arcaea Wiki

Unlike Music Play mode, you must consume Stamina for each song play. The maximum amount of Stamina is 12.

Stamina can be recovered in three ways:

  • 30 minutes for 1 stamina (6 hours for a full refill from an empty meter)
  • 50 Memories for 6 stamina (no cooldown)
  • 1000 Fragments for 6 stamina (1 day cooldown)
World play button disabled

Disabled Play Button

When purchasing Stamina with memories or fragments, it can exceed the limit. (e.g. buying 6 stamina when you have 11 stamina will net you a total of 17 stamina.)

Main Mechanics

Progression

Tiles types (172 update)

Tiles. Image credit: Japanese Arcaea Wiki

The hexagonal spaces forming an upward zigzag pattern are called Tiles. As you ascend the Tiles, you can receive the rewards stated on them.

In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps required to move to the next Tile. 2 stamina is required for every play. After playing a song, your Partner will receive experience points (EXP) and you will move up a certain amount of Steps. No Fragments are rewarded at the end of plays in World Mode, but they still have an effect on Potential.

Tiles and Steps are counted from 0, with Steps being rounded to 1 decimal place.

  • The number of Tiles on a map is the Tiles displayed on the map selection screen + 1. This is due to the presence of a final tile with the reward.
  • To move to the next Tile, you need to progress by current Steps required + 0.1. However, the additional 0.1 does not apply to the final Tile as it always has a Step requirement of 0.

Tile Types

There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.

Name
Tile Icon
Label Icon
Description
Tile
Step tile
None
Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles.
Current Tile
Step tile current
None
Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom.
Song Restriction Tile
Step tile restrict
Step banner restrict
To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty.
Fixed Speed Tile
Step tile speedrestrict
Step banner speedrestrict
To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty.
Random Song Tile
Step tile random
Step banner random
To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty.
Stamina Plus Tile
Step tile plusstamina
Step banner plusstamina
Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
  • In order to receive the listed Stamina amount, you must end a turn exactly on the Tile. No Stamina is replenished if the Tile is missed.

Legacy

Legacy banner

Since v1.7.0, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.

A "Play+" button is available in these chapters, where one can multiply Step and EXP gained by spending more Stamina and/or Fragments.

  • The choice to consume 2, 4, or 6 Stamina is given to you when you select the button:
    • 2 Stamina: ×2 multiplier
    • 4 Stamina: ×4 multiplier
    • 6 Stamina: ×6 multiplier
  • Fragments can also be consumed to further upscale the multiplier:
    • 100 Fragments: ×1.1 multiplier
    • 250 Fragments: ×1.25 multiplier
    • 500 Fragments: ×1.5 multiplier

Memory Boost

Memory Boost

Since v2.4.0, one can multiply Step and EXP gained in non-Legacy chapters as well by spending Memories.

By selecting the Boost icon, 50 Memories are consumed for the next play, which results in a ×4 multiplier for Steps and EXP gained.

Calculation

The amount of steps gained per song depends on several factors:

  • Play Rating
  • Selected Partner's STEP stat
  • Boost multiplier
  • Legacy multiplier (Legacy maps only)

It may be calculated as:

Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for Fragments based on FRAG stat.

Beyond Mechanics

The Beyond requires a Potential of at least 9.00 to access.

Progression

Traverse Button

Unlike in the other chapters, tiles and steps are not present in the Beyond. Instead, every map has a numerical value referred to as its Health, displayed as a percentage (although not necessarily 100% at maximum). At the end of every map is a Beyond difficulty chart, and there may also be checkpoints along a map where other rewards are given.

In order to progress, you need to lower a map's health by playing songs. 3 stamina is required for every play (referred to as "Traverse" instead of "Play" or "Music Play").

Partner Affinity

Every map in the Beyond has an affinity to certain partners, represented as a multiplier to progression and does not affect EXP gained. Currently, there are only positive affinities for Hikari, Tairitsu and Shirabe. If no affinity is stated, it defaults to a ×1 multiplier.

Fragment Boost

Fragment Boost

The Beyond has Fragment Boosts instead of Memory Boosts. This functions similarly to the Legacy multiplier:

  • 100 Fragments: ×1.1 multiplier
  • 250 Fragments: ×1.25 multiplier
  • 500 Fragments: ×1.5 multiplier

Calculation

The amount progressed in the Beyond per play depends on a few factors:

  • Play Rating
  • Clear type (TRACK COMPLETE / TRACK LOST)
  • Selected Partner's OVER stat
  • Partner Affinity of the selected Partner in the map
  • Boost multiplier
  • Current map

The calculation involves a Clear Factor, which is dependent on the clear type:

It also involves a Map Factor, which is dependent on the current map (see World Mode Chapters § Lost Chapter: Beyond).

Progression is calculated as:

Challenge

All plays in the Beyond have added challenges to the Recollection Rate. Currently, the known ones are:

  • BEYOND CHALLENGE - FAR notes decrease Recollection Rate

Certain partners have skills that ignore or are affected by this challenge:

  • Tairitsu (Tempest): The effect is ignored, as the Tempest Gauge has its own unique mechanics.
  • DORO*C: The effect is ignored, as her skill makes the Recollection Rate reflect your grade.
  • Pandora Nemesis (MTA-XXX): FARs reduce the gauge by half a point (2.5%), with 2 FARs corresponding to 1 LOST.

Rewards

Name
Icon
Description
Song Reward
Reward song shadow
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Song.
  • You do not have to end a turn exactly on the Tile in order to unlock the Song; you unlock the Song even when moving past the Tile.
Partner Reward
Reward character

May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Partner.

  • You do not have to end a turn exactly on the Tile in order to unlock the Partner; you unlock the Partner even when moving past the Tile.
Fragment Reward
Reward fragment
May appear on any Tile type and in the Beyond.

Main: Upon reaching a Tile with this icon, the listed amount of Fragments are gained.

  • You do not have to end a turn exactly on the Tile to get the Fragments; you gain the Fragments even when moving past the Tile.

Beyond: Upon passing the reward checkpoint, the listed amount of Fragments are gained.

Core Reward
Reward core
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Core(s).
  • You do not have to end a turn exactly on the Tile in order to unlock the Core(s); you unlock the Core(s) even when moving past the Tile.
Beyond Chart Reward
Reward song beyond
Only appears in the Beyond. Upon depleting a map's Health to 0%, you'll unlock the Beyond difficulty chart for the displayed Song.
  • Only appears as final reward in every map.
  • When rewarded, the message "Beyond Integrated" is displayed.

Map Icons

Icon Name Description
Complete
Map Complete The green "COMPLETE" banner appears once a map is completed. These maps can no longer be accessed.

Certain game updates extend maps, which removes the banner from those maps.

CurrentChapter
Current Map The most recently accessed map.

From 2.2.0, this map can be immediately accessed from the Main Menu by pressing the Continue text at the bottom of the World Mode button.

RewardGet
Map Reward The image in the icon indicates the next reward to be unlocked.

A check mark indicates that the next reward is already owned. This is only for players who had played the songs or unlocked the partners before World Mode was implemented in 1.5.0.

Trivia

  • When playing a song in World Mode, the retry button on the pause menu is disabled.
    • Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
  • The cooldown time for refilling stamina with Fragments decreased over updates:
    • Original - 3 days
    • v1.5.2 - 2 days
    • v1.7.0 - 1 day
  • The World Mode icon changes when a new chapter is released. Past icons were:
Chapter 1 (1.5.0 - 1.5.7) Chapter 2 (1.6.0 - 1.6.6) Chapter 3 (1.7.0 - 1.9.3) Chapter 4 (2.0.0 - 2.6.2)
World old 0 World old 1 World old 2 World old 3