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Partners are a gameplay element added in 1.0.5. Each Partner has her own skills and stats that affect various game mechanics. Partners can be selected by pressing the icon on the top of the screen which displays your current selected Partner.

## Partner List

• Level 30 stats are reserved for partners that can be awakened.
Name Type FRAG STEP OVER Skill
1 20 30 1 20 30 1 20 30 Description LV
Hikari SUPPORT 55 78 88 35 61 71 35 61 71 EASY - Recollection Rate loss reduced for 'LOST' notes 0
Tairitsu BALANCE 55 80 90 55 80 90 55 80 90 None 0
Kou BALANCE 60 90 100 47 70 80 25 47 57 None

Awakened: Earn up to +20% Fragments based on score

0
Sapphire BALANCE 50 75 50 75 50 75 None 0
Lethe BALANCE 47 70 80 60 90 100 47 70 80

MIRROR - All Notes and Arcs reversed

Awakened: VISUAL - Sense of Incompleteness

8
Tairitsu (Axium) BALANCE 47 70 60 90 72 95 None 0
Tairitsu (Grievous Lady) CHALLENGE 57 79 70 102 57 79 HARD - Track Lost when Recollection Rate reaches 0% 0
Stella BALANCE 41 65 58 84 41 65 Earn +10 Fragments when playing a Stellights song 0
Hikari & Fisica SUPPORT 22 40 45 78 7 31 EASY + Earn +15 Fragments when playing a Past/Present song 0
Ilith CHALLENGE 50 50 70 105 10 50 HARD + Lose 100 Fragments on Track Lost 8
Eto BALANCE 54 80 45 67 32 59 Earn +5 fragments when playing a Light Side song 0
Luna BALANCE 60 90 42 63 65 90 VISUAL - Recollection Gauge is hidden 8
Shirabe BALANCE 56 82 92 46 68 78 31 58 68

Earn +5 Fragments when playing a Conflict Side song

Awakened: Pay fragments equal to the chart's level when starting
Earn +10 fragments if EX score or higher

8
Hikari (Zero) CHALLENGE 78 0 61 0 61 0 Recollection Gauge set to 0 for LOST notes 8
Hikari (Fracture)  ??? 42 61 67 99 53 78 OVERFLOW - EASY Recollection Rate, then HARD upon reaching 100% Recollection 0
Hikari (Summer) SUPPORT 41 67 49 80 31 50 EASY + All Notes and Arcs reversed 0
Tairitsu (Summer) BALANCE 61 92 44 66 47 70 MIRROR - All Notes and Arcs reversed 8
Tairitsu & Trin BALANCE 52 85 28 46 38 62 VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song 8
Ayu BALANCE 50 50 45 83 12 49 Random fragment bonus upon completing song 0
Eto & Luna SUPPORT 52 86 24 40 39 64 EASY + Recollection Gauge starts at 30% and Reduced Recollection Rate gain per note 0
Hikari & Seine BALANCE 42 65 52 80 48 73 AUDIO - Ad-lib effects play when hitting empty floor lanes 8
Yume BALANCE 32 52 46 73 18 46 Earn 1 Fragment for each 100 combo reached 0
Saya BALANCE 55 85 59 90 65 95 Increased Recollection Rate change per note and No Recollection Rate gain for FAR notes 8
Tairitsu (Grievous Lady) & Chuni Penguin BALANCE 45 67 62 93 45 67 CHUNITHM - Clear Requirement: 7 8
Nono Shibusawa BALANCE 0.5 0.5 0.5 25 78 88 25 78 88 Earn +2525 Fragments for achieving EX grade or above 0
Haruna Mishima BALANCE 43 64 74 58 86 96 44 70 80 Recollection Gauge starts at 40% and Recollection Rate gain reduced to 40% 0
Regulus (MDA-21) CHALLENGE 50 70 80 69 98 108 44 70 80 HARD + FAR notes slightly decrease Recollection Rate 8
Pandora Nemesis (MTA-XXX) CHALLENGE 68 95 105 63 89 99 47 69 79 HARD + Track Lost after 20 LOST notes 8
Chuni Penguin BALANCE 58 88 33 50 55 84 Earn +14 Fragments on Pure Memory (Max Score) 14
Kanae BALANCE 62 95 50 75 33 50 VISUAL - Day/Night appearance when playing a "Sunset Radiance" song. 8
Hikari (Fantasia) BALANCE 45 50 45 80 45 80 None 0
Tairitsu (Sonata) BALANCE 45 80 45 50 45 80 None 0
Sia BALANCE 52 87 51 64 37 63 Randomly triggers MIRROR - Gain +5 Fragments on MIRROR 0
DORO*C BALANCE 44 71 34 55 25 25 Recollection Gauge measures Grade (Track Lost on Grade A or below) 0
Tairitsu (Tempest) CHALLENGE 27 50 70* 100* 27 50 HARD - Tempest Gauge 0

Partners with italicised names can only be obtained from limited-time events in World Mode.

* Tairitsu (Tempest)'s STEP stat is further increased by 0.1 for each level on all available partners, up to a maximum of +60 bonus STEP.

## Stats

Every Partner has five stats.

### Frag

Influences the amount of Fragments you earn for playing songs in Music Play mode. Every 1 FRAG above or below 50 equates to 2% fragments above or below the default amount.

• Example: With a FRAG stat of 78, you'll receive a 56% increase, or a 1.56x multiplier.

### Step

Influences the number of Steps earned after playing songs in World Mode. Every 1 STEP above or below 50 equates to 2% steps above or below the default amount.

• Example: With a STEP stat of 35, you'll receive a 30% decrease, or a 0.70x multiplier.

### Over

Influences the Progression gained after playing songs in Lost Chapter: Beyond. Every 1 OVER above or below 50 equates to a 2% increase or decrease to the multiplier applied (not to be confused with Progression %).

• Example: With an OVER stat of 61, you'll receive a 22% increase, or a 1.22x multiplier.

### Type

A quick indicator of the Partner's characteristics. This is based on the partner's skill. Hikari (Fracture) aside, there are three types of partners:

• Support - Partners with a skill that makes gameplay significantly easier.
• Balance - Partners without a skill, or one that has little impact on difficulty.
• Challenge - Partners with a skill that makes gameplay significantly harder.

### Skill

An attribute that alters gameplay and difficulty. Skills can be decomposed into the effects they have on gameplay, and certain partners have skills with multiple effects.

#### Effects

• EASY - Easy Recollection Rate is used, which depletes less upon 'LOST' notes.
• All partners with this skill effect are "Support" type.
• Clearing a song when this effect is active marks the song with a green C.
• HARD - Hard Recollection Rate is used, similar to EXCESSIVE RATE found in Sound Voltex, which starts at 100, and having it drop to 0 instantly results in a "Track Lost".
• All partners with this skill effect are "Challenge" type.
• Clearing a song when this effect is active marks the song with a red C.
• MIRROR - The horizontal position of all notes are mirrored.
• VISUAL - A purely aesthetic effect becomes active during gameplay.
• OVERFLOW - The unique effect of Hikari (Fracture)'s skill. Easy Recollection Rate is initially used, and transitions to the Hard one when the gauge reaches 100%.
• Like the EASY effect, clearing a song with this effect active gives a green C.
• Despite the above point, this effect does not colour the skill green in the Partner select screen.
• The unique effect of Hikari (Zero)'s skill, commonly referred to as "ZERO", in which every LOST note resets the gauge to 0%.
• Like HARD, this skill effect is coloured red.
• Despite the above point, clearing this song with this effect active gives a purple (normal) C.
• The unique effect of DORO*C's skill, in which Recollection Rate measures Grades instead.
• Like BALANCE, this skill effect is coloured purple.
• Despite the above point, clearing this song with this effect active gives a green (easy) C.
• The unique effect of Tairitsu (Tempest)'s skill, in which the Recollection Gauge is replaced by the Tempest Gauge.
• Fragment effects, which provide a bonus or incur a penalty of Fragments. For some partners, this occurs under certain conditions.

Notes:

• You can seal your Partner by selecting that Partner's information panel in the selection screen. This sets all stats to 50 and deactivates their Skill. You can select it again to unseal the Partner. Skills and stats are automatically sealed when offline or not logged in, with the exception of Hikari's skill.

## Leveling

Partners can be leveled up by obtaining EXP from playing in world mode, or using Ether Drops, also obtained from world mode. They start off at level 1 when obtained, and max out at level 20, unless awakened. Partners can only gain EXP (Experience Points) while playing in World Mode. When a partner levels up, their FRAG and STEP counts remain the same or improve, with the exception of Hikari (Zero). In general, stats have diminishing returns as levels are gained.

### EXP Computation

After completing a song in World Mode, the selected partner gains EXP based on the result rating:

$\text{EXP Gained} = 6\times\text{Play Rating}$

More information on Play Rating can be found here. All partners share the same EXP requirements for leveling. Level 1 requires 0 exp (starting level), and the requirements increase for higher levels.

EXP Requirements

LEVEL 1 2 3 4 5 6 7 8 9 10
EXP 0 50 100 150 200 300 450 650 900 1200
LEVEL 11 12 13 14 15 16 17 18 19 20
EXP 1600 2100 2700 3400 4200 5100 6100 7200 8500 10000
LEVEL 21 22 23 24 25 26 27 28 29 30
EXP 11500 13000 14500 16000 17500 19000 20500 22000 23500 25000

EXP Gain Sample Data

Data source: network intercepting

song_id difficulty score time rating_after constant rating chara exp
journey 1 9994302 2018/11/4 10:01 1127 6 7.943019867 18 4280.79217
journey 1 9994322 2018/11/4 9:58 1127 6 7.943220139 18 4233.13405
memoryforest 1 10000702 2018/11/4 9:54 1127 6 8 18 4185.47473
stager 2 9926186 2018/11/4 9:51 1127 9.2 10.51546478 18 4137.47473
specta 1 9993581 2018/11/4 1:45 1127 6.5 8.435810089 18 4074.38194
alexandrite 1 9979189 2018/11/4 1:42 1127 7.3 9.091890335 18 4023.76708
dreamgoeson 1 10000737 2018/11/4 1:38 1127 5 7 18 3969.21574
linearaccelerator 2 9741045 2018/11/3 19:35 1127 9.6 10.40348339 18 3927.21574
tiferet 2 9637139 2018/11/3 19:00 1127 10.5 10.95713043 18 3864.79484
tiferet 2 9577230 2018/11/3 18:50 1127 10.5 10.75743294 18 3799.05206

## Awakening

Awakening is a system added in 2.0.0, where certain partners can be awakened by consuming cores, which will:

• Increase their level cap to 30.
• Change their partner icon and appearance.

There are 2 requirements for awakening a partner:

• Partner is at Level 20.
• A required amount of Cores are owned. Requirements are listed below for each partner.

Currently, the partners that can be awakened are:

When a partner is awakened, a splash text saying "Awakening Reached" is displayed. Leveling a partner past this point allows for further stat increase.

### Bypass

Since 2.6.0, a bypass button is located next to the description panel of awakened partners. This button allows toggling of their icon, sprite and skill between their awakened versions and pre-awakening versions. FRAG and STEP stats are unaffected by bypasses.

The most practical use of this feature would be for partners with gameplay-altering skills which change after awakening (e.g. Lethe).

## Cores

Cores are consumable items added in 2.0.0, which aid in leveling and are necessary for awakening. There are 6 types of cores (Including ones from the limited time events).

### Ether Drop

Ether Drops are received as rewards in World Mode, although not displayed on the map rewards screens.

Each, when consumed, adds 250 EXP towards leveling up a partner. At higher partner levels, a single Ether Drop is not enough for a level up. From v2.3.0, multiple Ether Drops may be consumed at once. Upon selecting the boost button, a confirmation window appears displaying the partner level and % EXP after consumption.

Examples:

• A partner at level 1, after consuming an Ether Drop, will reach level 5 immediately.
• A partner at level 11 with 1660 EXP, after consuming an Ether Drop, will still be at level 11 with 1910 EXP.

### Hollow Core

Hollow Cores are received as rewards in World Mode in sets of 5, and are displayed on the map rewards screens. Partners that consume these cores upon awakening are:

### Desolate Core

Desolate Cores are received as rewards in World Mode in sets of 5, and are displayed on the map rewards screens. Partners that consume these cores upon awakening are:

### CHUNITHM Core

CHUNITHM Cores are received as rewards in World Mode in sets of 5 or 15, and are displayed on the map rewards screens. Partners that consume these cores upon awakening are:

These cores were only available in the CHUNITHM Collaboration limited time event from May 23rd, 2019 to June 20th, 2019. After this period, collected CHUNITHM cores remained in players' inventories, but uncollected ones are unavailable.

### Crimson Core

Crimson Cores are received as rewards in World Mode in sets of 5, and are displayed on the map rewards screens. Partners that consume these cores upon awakening are:

### Ambivalent Core

Ambivalent Cores are received as rewards in World Mode in sets of 5, and are displayed on the map rewards screens. Partners that consume these cores upon awakening are:

### Scarlet Core

Scarlet Cores are received as rewards in World Mode in sets of 5, and are displayed on the map rewards screens. Partners that consume these cores upon awakening are:

## Trivia

• Partners were part of the game at launch, but it was not until version 1.5.0, when World Mode was introduced, that they gained skills and stats and could be leveled up.
• All original partners appear in at least one song's artwork from their respective song pack.
• There are some partners that have identical stats to each other, but with different skills to differentiate them.
Partners
Starting Partners HikariTairitsu
Story Partners Tairitsu (Axium)Tairitsu (Grievous Lady)Hikari (Zero)Hikari (Fracture)Tairitsu (Tempest)
Side Story Partners KouLetheEtoLunaSayaKanae
Collaboration Partners SapphireHikari & FisicaTairitsu & TrinHikari & SeineTairitsu (Grievous Lady) & Chuni Penguin
Soundtrack Partners Hikari (Fantasia)Tairitsu (Sonata)
Limited-Time Partners StellaIlithShirabeHikari (Summer)Tairitsu (Summer)AyuEto & LunaYumeNono ShibusawaHaruna MishimaRegulus (MDA-21)Pandora Nemesis (MTA-XXX)Chuni PenguinSiaDORO*C
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