Every mobile device has its own audio latency, which is the time delay between the audio and video outputs of the device. This is not a bug, but a consequence of audio processing. Hence, different devices require different audio offsets to synchronise the audio with the video (calibration).
Due to differences in human reaction times, the audio offset may vary slightly between different people using the same device as well.
Arcaea has a fixed time delay between video and note detection, and there is no setting to change it. Hence, adjusting the audio-video offset has the same effect as adjusting the audio-detection offset.
This section lists standard note offsets for different devices. They can be used as an initial setting, then fine-tuned to suit your personal play style. The default offset for all devices is 0 (20 prior to 1.8.1).
If you'd like to add your own but aren't sure how, feel free to add a comment listing your device, OS version, and offset (also if possible, whether the setting is for headphones or speakers).
|Device||Android version||Offset||Date Added||Notes|
|Alcatel Firce 4||6.0||280||2018-12-11|
|AQUOS ZETA SH-01H||7.0||65-80||2017-07-25||Slight adjustments depending on the song|
|ASUS ZenPad 3s 10 LTE||7.0||385||2017-12-08|
|ASUS ZenPad 3s 10 Z500M (4GB RAM/64GB ROM)||7.0||300(+/-50)||2018-05-16||With speakers|
|Google Pixel 4a (LTE)||11||43||2021-03-31||With speakers and headphones, no tap sounds. Factory ROM.|
|Google Pixel 4a (LTE)||11||-28||2021-03-31||With speakers and headphones, with tap sounds both on and off. Factory ROM.|
|Google Pixelbook||7.1.1||159||2018-04-12||With speakers|
|Huawei Nova 3i||9.1.0||260 (+/-10)||2020-07-25||With speakers, no changes with headphones|
|LG Nexus 5X||8.1.0||110-130||2018-06-20||With headphones, no tap sounds|
|Motorola Moto G4 Play (XT1609)||7.1.1||176 (+/-10)||2018-04-27||Internal speakers, no tap sounds|
|Oneplus 3/3T||8.0.0||250 (+/-10)||2018-06-28||Headphones/thumb play. Add ~30-40 when using internal speakers.|
|Qua Tab PX||7.0||320 (+/-5)||2018-03-11||With headphones|
|Razer Phone 2||9.0||30 (+/- 5-10)||2020-07-25||Internal speakers, Dolby Atmos disabled. Hitsounds disabled. Headphones didn't seem to change much. Note that since 120hz isn't supported on Android, reducing the refresh rate to 60hz (as well as turning down CPU clock) in Game Booster can save battery.|
|Samsung Galaxy J6||9.0||~155 (+/-20)||2019-10-08||With headphones (~190 with speakers)|
|Samsung Galaxy S7 Edge||7.0||200-250||2018-05-20|
|Samsung Galaxy Tab A||9.0||~271 (+/-20)||2020-5-5||With speakers (~172 (+/-20) with headphones), non-2019 edition, no hitsounds|
|Samsung Galaxy Tab S3||7.0||225||+2019-01-23||With headphones (275 with speakers)|
|Xiaomi Mi A3||9.0||230||2020-01-08||Factory ROM, speakers/headphones, hitsounds not available|
|Xiaomi POCOPHONE F1||9.0||150||2019-04-12||With headphones|
|Xiaomi Redmi 6A||9.0||150||2020-01-12||MIUI 10 ROM, no hitsounds|
|Xiaomi Redmi Note 5||9.0||235-260||2019-08-24||~260 with MIUI 10.4 ROM (no hitsounds), 0 with Pixel Experience ROM (Android 9/10) (hitsounds available)|
|Xiaomi Redmi Note 7 (Pro)||10.0||30-60 (-/+5)||2020-07-12||
|Xiaomi Mi 9T||10.0||0||2020-07-28||
|Xperia XZ SOV34||7.0||25||2017-12-08|
|Xperia Z2 Tablet||5.0.2||~372||2018-04-27||No tap sounds|
|Xperia Z4 Tablet||7.0||25-35||2018-04-27||With headphones; tap sounds enabled|
|Xperia Z5 SOV32||6.0||359||2017-08-10|