Partners are a gameplay element added in version Mobile: 1.0.5 Switch: 1.0.0c. Each Partner has their own skills and stats that affect various game mechanics. Partners can be selected by pressing the icon on the top of the screen which displays the currently active Partner.
From the splash text that appears when first opening the Partner select screen:
- Partner stats and skills are available when logged in.
- Stats affect various aspects of gameplay and world progress.
- Skills change verious gameplay aspects and difficulty.
- Tap a Partner's stats or skill to seal them. This will deactivate their stats and skill.
- Unlock new Partners by obtaining new song packs or through World Mode.
Partner Select[]
The Partner select screen can be accessed from most menus by selecting the diamond icon on the top of the screen that displays the currently active Partner. This screen contains the following:
- (right) Scrollable list of Partners, with their name, icon, and level. Pressing the star moves the Partner to the Favorites list at the top. Pressing the small diamond at the top of the icon chooses the Partner portrait visible in the player profile view.
- (bottom) Partner information panel. Pressing the panel seals the Partner. This panel contains the following:
- Current Level.
- FRAG, STEP, and OVER stats.
- Partner Type.
- Partner skill description.
- Support type Partners will have a green underlay under the skill description, and Challenge type Partners will have a red underlay (with some exceptions).
- Awakened Partners and Hikari & Tairitsu (Reunion) also show a Bypass button to switch skills.
- Partner art illustrator.
- (lower right) Partner list sorting button. Partners can be sorted by:
- Default (date added to game)
- Obtained (date obtained by player)
- Name (alphabetical)
- Level
- Step (STEP) stat
- Frag (FRAG) stat
- Overdrive (OVER) stat
- (upper left) Options to level up Partners.
- Level up Partners using Ether Drops (shows currently held Ether Drops).
- Awaken them using Cores (shows currently held Cores).
- (lower left) Buttons to review the info splash text, and to view the full Partner portrait.
The Partner select screen can be accessed from most menus by selecting the diamond icon on the top of the screen that displays the currently active Partner. This screen contains the following:
- (right) Scrollable list of Partners, with their name, icon, and level. Pressing the star moves the Partner to the Favorites list at the top.
- (bottom) Partner information panel. Pressing the panel or the R button seals the Partner. This panel contains the following:
- Current Level.
- FRAG and STEP stats.
- Partner Type.
- Partner skill description.
- Support type Partners will have a green underlay under the skill description, and Challenge type Partners will have a red underlay (with some exceptions).
- Awakened Partners and Hikari & Tairitsu (Reunion) also show a Bypass button to switch skills.
- Partner art illustrator.
- (lower right) Partner list sorting button. Partners can be sorted by:
- Default
- Name (alphabetical)
- Level
- Step (STEP) stat
- Frag (FRAG) stat
- (upper left) Options to level up Partners.
- Level up Partners using Ether Drops or fragments (shows currently held Ether Drops).
- Awaken them using Cores (shows currently held Cores).
- (lower left) Buttons to review the info splash text, and to view the full Partner portrait.
Partner List[]
- Level 30 stats are listed only for Partners that can be Awakened.
- Partners with italicised names can only be obtained from limited-time events in World Mode.
Name | Type | FRAG | STEP | OVER | Skill | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 20 | 30 | 1 | 20 | 30 | 1 | 20 | 30 | Description | Skill unlock | ||
Hikari | SUPPORT | 55 | 78 | 88 | 35 | 61 | 71 | 35 | 61 | 71 | EASY - Recollection Rate loss reduced for 'LOST' notes | None |
Tairitsu | BALANCE | 55 | 80 | 90 | 55 | 80 | 90 | 55 | 80 | 90 | None | None |
Kou | BALANCE | 60 | 90 | 100 | 47 | 70 | 80 | 25 | 47 | 57 | Earn up to +20% Fragments based on score | Awaken |
Sapphire | BALANCE | 50 | 75 | 50 | 75 | 50 | 75 | None | None | |||
Lethe | BALANCE | 47 | 70 | 80 | 60 | 90 | 100 | 47 | 70 | 80 | MIRROR - All Notes and Arcs reversed VISUAL - Sense of Incompleteness |
Level 8 Awaken |
Tairitsu (Axium) | BALANCE | 47 | 70 | 60 | 90 | 72 | 95 | None | None | |||
Tairitsu (Grievous Lady) | CHALLENGE | 57 | 79 | 70 | 102 | 57 | 79 | HARD - Track Lost when Recollection Rate reaches 0% | None | |||
Stella | BALANCE | 41 | 65 | 58 | 84 | 41 | 65 | Earn +10 Fragments when playing a Stellights song | None | |||
Hikari & Fisica | SUPPORT | 22 | 40 | 45 | 78 | 7 | 31 | EASY + Earn +15 Fragments when playing a Past/Present song | None | |||
Ilith | CHALLENGE | 50 | 50 | 50 | 70 | 105[g] | 110[g] | 10 | 50 | 50 | HARD + Lose 100 Fragments on Track Lost HARD + 6% chance to lose 6x Recollection Rate; STEP increased by 6 on clear |
Level 8 Awaken |
Eto | BALANCE | 54 | 80 | 90 | 45 | 67 | 77 | 32 | 59 | 69 | Earn +5 fragments when playing a Light Side song World Mode progress increased by 7 if a Fragment reward is collected |
None Awaken |
Luna | BALANCE | 60 | 90 | 100 | 42 | 63 | 73 | 65 | 90 | 100 | VISUAL - Recollection Gauge is hidden World Mode progress increased by 7 when starting on a Restriction Step |
Level 8 Awaken |
Shirabe | BALANCE | 56 | 82 | 92 | 46 | 68 | 78 | 31 | 58 | 68 | Earn +5 Fragments when playing a Conflict Side song Pay fragments equal to the chart's level when starting Earn +10 fragments if EX score or higher |
Level 8 Awaken |
Hikari (Zero) | CHALLENGE | 78 | 0 | 61 | 0 | 61 | 0 | Recollection Gauge set to 0 for LOST notes | Level 8 | |||
Hikari (Fracture) | CREATOR | 42 | 61 | 67 | 99 | 53 | 78 | OVERFLOW - EASY Recollection Rate, then HARD upon reaching 100% Recollection | None | |||
Hikari (Summer) | SUPPORT | 41 | 67 | 49 | 80 | 31 | 50 | EASY + All Notes and Arcs reversed | None | |||
Tairitsu (Summer) | BALANCE | 61 | 92 | 44 | 66 | 47 | 70 | MIRROR - All Notes and Arcs reversed | Level 8 | |||
Tairitsu & Trin | BALANCE | 52 | 85 | 28 | 46 | 38 | 62 | VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song | Level 8 | |||
Ayu | BALANCE | 50 | 50 | 50 | 45 | 83 | 93 | 12 | 49 | 59 | Random fragment bonus upon completing a song World Mode progress randomly increased or decreased between +5 and -5 |
None Awaken |
Eto & Luna (Winter) | SUPPORT | 52 | 86 | 24 | 40 | 39 | 64 | EASY + Recollection Gauge starts at 30%. Reduced Recollection Rate gain per note |
None | |||
Yume | BALANCE | 32 | 52 | 62 | 46 | 73 | 83 | 18 | 46 | 56 | Earn 1 Fragment for each 100 combo reached Earn up to +10 Fragments based on Max Recall. Earn +5 Fragments on Clear. |
None Awaken |
Hikari & Seine | BALANCE | 42 | 65 | 52 | 80 | 48 | 73 | AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song | Level 8 | |||
Saya | BALANCE | 55 | 85 | 59 | 90 | 65 | 95 | Increased Recollection Rate change per note. No Recollection Rate gain for FAR .notes |
Level 8 | |||
Tairitsu (Grievous Lady) & Chuni Penguin | BALANCE | 45 | 67 | 62 | 93 | 45 | 67 | CHUNITHM - Clear Requirement: 7 | Level 8 | |||
Chuni Penguin | BALANCE | 58 | 88 | 33 | 50 | 55 | 84 | Earn +14 Fragments on Pure Memory (Max Score) | Level 14 | |||
Haruna Mishima | BALANCE | 43 | 64 | 74 | 58 | 86 | 96 | 44 | 70 | 80 | Recollection Gauge starts at 40%. Recollection Rate gain reduced to 40%. |
None |
Nono Shibusawa | BALANCE | 0.5 | 0.5 | 0.5 | 25 | 78 | 88 | 25 | 78 | 88 | Earn +2525 Fragments for achieving EX grade or above | None |
Pandora Nemesis (MTA-XXX) | CHALLENGE | 68 | 95 | 105 | 63 | 89 | 99 | 47 | 69 | 79 | HARD + Track Lost after 20 LOST notes | Level 8 |
Regulus (MDA-21) | CHALLENGE | 50 | 70 | 80 | 69 | 98 | 108 | 44 | 70 | 80 | HARD + FAR notes slightly decrease Recollection Rate | Level 8 |
Kanae | BALANCE | 62 | 95 | 105 | 50 | 75 | 85 | 33 | 50 | 60 | VISUAL - Day / Night appearance when playing a Sunset Radiance song. World + STEP progress is stored and added to the next World Play |
Level 8 Awaken |
Hikari (Fantasia) | BALANCE | 45 | 50 | 45 | 80 | 45 | 80 | None | None | |||
Tairitsu (Sonata) | BALANCE | 45 | 80 | 45 | 50 | 45 | 80 | None | None | |||
Sia | BALANCE | 52 | 87 | 51 | 64 | 37 | 63 | Randomly triggers MIRROR - Gain +5 Fragments on MIRROR | None | |||
DORO*C | BALANCE | 44 | 71 | 34 | 55 | 25 | 25 | Recollection Gauge measures Grade (Track Lost on Grade A or below) | None | |||
Tairitsu (Tempest) | CHALLENGE | 27 | 50 | 70[a] | 100[a] | 27 | 50 | HARD - Tempest Gauge | None | |||
Brillante (E/S Primera) | CHALLENGE | 59 | 85 | 95 | 62 | 90 | 100 | 50 | 72 | 82 | HARD - Track Lost when Recollection Rate reaches 0% | None |
Ilith (Summer) | CHALLENGE | 0 | 0 | 70 | 110 | 20 | 55 | HARD + Recollection Rate gain disabled when below 20 combo | None | |||
Saya (Etude) | BALANCE | 45 | 80 | 45 | 80 | 45 | 50 | None | None | |||
Alice & Tenniel | BALANCE | 50 | 74 | 32 | 50 | 63 | 94 | MIRROR + FAR judgements hidden | None | |||
Luna & Mia | BALANCE | 50 | 50 | 32 | 74 | 21 | 55 | O.N.G.E.K.I - Fragment reward on dealing Overdamage | Level 8 | |||
Areus | CHALLENGE | 47 | 70 | 61 | 90 | 47 | 70 | HARD + LOST notes decrease Recollection Rate based on current combo | None | |||
Seele Haze | CHALLENGE | 47 | 70 | 80 | 47 | 70 | 80 | 61 | 90 | 100 | HARD + Recollection Rate gain disabled for the last 1/4 of song | None |
Isabelle Yagrush | CHALLENGE | 61 | 90 | 100 | 47 | 70 | 80 | 47 | 70 | 80 | HARD + Max Recollection Gauge decreases based on current Recollection Rate | None |
Mir | SUPPORT | 43 | 65 | 37 | 56 | 65 | 99 | Recollection Rate gain increased, but decreases with song progress | None | |||
Lagrange | BALANCE | 42 | 80 | 42 | 80 | 80 | 80 | Score displays distance to closest Grade threshold | Experience Aegleseeker | |||
Nami | BALANCE | 25 | 50 | 50 | 55 | 30 | 40 | Earn 1 Fragment per 73 PURE Notes Lose 1 Fragment per LOST Note |
None | |||
Saya & Elizabeth | BALANCE | 57 | 68 | 44 | 65 | 48 | 69 | Earn +X Fragments (increases for each consecutive play with this Partner) | None | |||
Lily | BALANCE | 50 | 60 | 41 | 59 | 15 | 62 | Earn +X Fragments (increases for each consecutive play with other Partners) | None | |||
Kanae (Midsummer) | BALANCE | 61 | 90 | 61 | 90 | 34 | 51 | DAY: EASY - Pay 10 Fragments on start. This skill changes during the night. NIGHT: HARD - Gain +5 Fragments on Track Clear. This skill changes during the day. |
Day Night | |||
Shirahime | BALANCE | 38 | 66 | 33 | 58 | 32 | 50 | Earn +10 Fragments upon clearing a preferred song | Level 8 | |||
Alice & Tenniel (Minuet) | BALANCE | 45 | 67 | 45 | 50 | 45 | 90 | None | None | |||
Tairitsu (Elegy) | BALANCE | 45 | 50 | 45 | 90 | 45 | 67 | None | None | |||
Marija | BALANCE | 38 | 60 | 58 | 90 | 38 | 60 | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song | Level 8 | |||
Vita | CHALLENGE | 34 | 51 | 50 | 75 | 67[b] | 100[b] | HARD + MIRROR - OVER increased by up to 10 based on Recollection Rate | None | |||
Linka | BALANCE | 38 | 61 | 50 | 79 | 38 | 61 | No Recollection Rate loss for the first 10 LOST notes | None | |||
Hikari (Fatalis) | CREATOR | 27 | 50 | 210[c] | 120[c] | 200[c] | HARD - Fatalis Gauge + sacrifices stamina to overload World Mode | None | ||||
Hikari & Tairitsu (Reunion) | BALANCE | - | 79 | 89 | - | 70 | 80 | - | 70 | 80 | Rewrite the paradigms of Light and Conflict. Reverse the paradigms of Light and Conflict. |
LIGHT CONFLICT |
Saki | BALANCE | 18 | 35 | 18 | 35 | 40 | 85 | O.N.G.E.K.I - On track complete, deal Overdamage based on accuracy | Level 8 | |||
Setsuna | CHALLENGE | 55 | 85 | 56 | 86 | 32 | 50 | HARD - O.N.G.E.K.I. (50) | None | |||
Amane | CHALLENGE | 47 | 47 | 55 | 92 | 55 | 92 | Ignore Speed and Random Restriction Steps; World progress halved below grade EX | None | |||
Kou (Winter) | BALANCE | 30 | 50 | 50 | 80 | 50 | 50 | Partners share 25% of their Fragments with Kou, received after playing a song | None | |||
Lethe (Apophenia) | CHALLENGE | 57 | 80 | 70 | 100 | 57 | 80 | HARD + MIRROR - Track Lost when Recollection Rate reaches 0% | None | |||
Lagrange (Aria) | BALANCE | 45 | 75 | 45 | 75 | 45 | 75 | None | None | |||
Shama (UNiVERSE) | SUPPORT | 56 | 90 | 38 | 60 | 31 | 50 | Pay 10 Fragments on start Gain 1 Milk on clear |
None | |||
Milk (UNiVERSE) | BALANCE | 47 | 80 | 29 | 50 | 29 | 50 | Use all Milk. Each Milk grants a +11% chance to gain 100 Fragments |
None | |||
Shikoku | CHALLENGE | 33 | 50 | 44 | 68 | 65 | 100 | HARD - Increased Recollection Rate change per note | None | |||
Mika Yurisaki | BALANCE | 26[d] | 51[d] | 26[d] | 51[d] | 26[d] | 51[d] | Stats are temporarily doubled upon clearing a maimai song | None | |||
Mithra Tercera | CHALLENGE | 29 | 54 | 64 | 26 | 50 | 60 | 29 | 54 | 64 | HARD + World Mode progress increased by 1 for each 150 combo reached | None |
Toa Kozukata | CHALLENGE | 66 | 100 | 35 | 53 | 42 | 65 | HARD - Track Lost after 60 FAR or LOST notes | None | |||
Nami (Twilight) | SUPPORT | 40 | 50 | 40 | 85 | 40 | 59 | EASY + Recollection Rate cannot decrease. Recollection Rate is heavily reduced. | None | |||
Ilith & Ivy | BALANCE | 33[e] | 58[e] | 33[e] | 58[e] | 33[e] | 58[e] | Recall Emotions. Each Emotion boosts an aspect of Ilith & Ivy by +10 | None | |||
Hikari & Vanessa | CHALLENGE | 51[f] | 51[f] | 58[f] | 96[f] | 58[f] | 96[f] | HARD + Lose Emotions. Weaken an aspect of Hikari and Vanessa by -10 per Emotion lost | None | |||
Maya | BALANCE | 27 | 31 | 31 | 47 | 31 | 47 | INITIAL SKILL: Ignore Random Restriction Steps. After World progress, this skill changes. ALTERNATE SKILL: RESTRICTION - Random + Double World progress. After World progress, this skill changes. |
Alternates after World Mode progress | |||
Insight | ??? | ??? | ??? | ??? | ??? | ??? | ??? | A power forbidden to all but one | ||||
Luin | CHALLENGE | 60 | 70 | 80 | 50 | 80 | 90 | 34 | 54 | 64 | HARD + Earn +X Fragments. Reward increases for consecutive clears HARD - Gauge persists + Earn +X Fragments. Reward increases for consecutive clears |
Awaken |
[a] Tairitsu (Tempest)'s STEP stat is further increased by 0.1 for each level on all available partners (including herself), up to a maximum bonus of +60 STEP (for a maximum total of 160 STEP).
[b] Vita's OVER stat is increased by up to +10 for the next Beyond Chapter play, depending on the final Recollection Rate achieved in the most recent play.
[c] Hikari (Fatalis)'s STEP and OVER stats are further increased by 1 for every 30 tiles traversed in World Mode (excl. pre-v4.0 Event maps, Beyond Chapter, Infinite/Scenery maps), up to a maximum bonus of +100 STEP/OVER (for a maximum total of 310/300 STEP/OVER).
[d] All of Mika Yurisaki's stats will be doubled after a song play when her skill activates.
[e] Ilith & Ivy will receive up to 5 bonuses of +10 each to a random stat after a song play, depending on Recollection Rate (see Skill).
[f] Hikari & Vanessa will receive up to 5 penalties of -10 each to a random stat after a song play, depending on Recollection Rate (see Skill).
[g] Awakened Ilith will receive a +6 STEP bonus after a successful Track Complete for that song play.- Level 30 stats are listed only for Partners that can be Awakened.
- Partners with italicised names are DLC exclusive.
Name | Type | FRAG | STEP | Skill | |||||
---|---|---|---|---|---|---|---|---|---|
1 | 20 | 30 | 1 | 20 | 30 | Description | Skill unlock | ||
Hikari | SUPPORT | 45 | 48 | 50 | 20 | 29 | 35 | EASY - Recollection Rate loss reduced for 'LOST' notes | None |
Tairitsu | BALANCE | 50 | 56 | 60 | 40 | 56 | 65 | None | None |
Shirahime | BALANCE | 50 | 60 | 30 | 50 | Earn +10 Fragments upon clearing a preferred song | None | ||
Kou | BALANCE | 55 | 64 | 70 | 50 | 69 | 80 | Earn up to +20% Fragments based on score | Awaken |
Lethe | BALANCE | 50 | 56 | 60 | 70 | 96 | 110 | MIRROR - All Notes and Arcs reversed VISUAL - Sense of Incompleteness |
Level 8 Awaken |
Tairitsu (Axium) | BALANCE | 55 | 70 | 60 | 95 | None | None | ||
Tairitsu (Grievous Lady) | CHALLENGE | 52 | 65 | 80 | 125 | HARD - Track Lost when Recollection Rate reaches 0% | None | ||
Ilith | CHALLENGE | 50 | 50 | 120 | 185 | HARD + Lose 100 Fragments on Track Lost | Level 8 | ||
Eto | BALANCE | 60 | 80 | 95 | 70 | 110 | 155 | Earn +5 fragments when playing a Light Side song World Mode progress increased by 7 if a Fragment reward is collected |
None |
Luna | BALANCE | 55 | 70 | 85 | 90 | 140 | 185 | VISUAL - Recollection Gauge is hidden World Mode progress increased by 7 when starting on a Restriction Step |
Level 8 |
Shirabe | BALANCE | 50 | 56 | 60 | 30 | 43 | 50 | Earn +5 Fragments when playing a Conflict Side song Pay fragments equal to the chart's level when starting Earn +10 fragments if EX score or higher |
Level 8 Awaken |
Hikari (Zero) | CHALLENGE | 50 | 0 | 33 | 0 | Recollection Gauge set to 0 for LOST notes | Level 8 | ||
Hikari (Fracture) | CREATOR | 55 | 70 | 90 | 140 | OVERFLOW - EASY Recollection Rate, then HARD upon reaching 100% Recollection | None | ||
Ayu | BALANCE | 50 | 50 | 50 | 80 | Random fragment bonus upon completing a song | None | ||
Saya | BALANCE | 60 | 80 | 110 | 170 | Increased Recollection Rate change per note. No Recollection Rate gain for FAR .notes |
Level 8 | ||
Kanae | BALANCE | 60 | 80 | 80 | 125 | VISUAL - Day/Night appearance when playing a "Sunset Radiance" song. | Level 8 | ||
Sia | BALANCE | 60 | 80 | 70 | 110 | Randomly triggers MIRROR - Gain +5 Fragments on MIRROR | None | ||
Tairitsu (Tempest) | CHALLENGE | 67 | 95 | 140* | 175* | HARD - Tempest Gauge | None | ||
Hikari & Seine | BALANCE | 50 | 60 | 40 | 65 | AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song | Level 8 | ||
Yume | BALANCE | 50 | 56 | 60 | 30 | 43 | 50 | Earn 1 Fragment for each 100 combo reached Earn up to +10 Fragments based on Max Recall. Earn +5 Fragments on Clear. |
None Awaken |
Linka | BALANCE | 40 | 40 | 30 | 50 | No Recollection Rate loss for the first 10 LOST notes | None | ||
Alice & Tenniel | BALANCE | 55 | 70 | 50 | 80 | MIRROR + FAR judgements hidden | None | ||
Lagrange | BALANCE | 50 | 60 | 70 | 110 | Score displays distance to closest Grade threshold | Experience Aegleseeker | ||
Nami | BALANCE | 40 | 50 | 30 | 50 | Earn 1 Fragment per 73 PURE Notes Lose 1 Fragment per LOST Note |
None | ||
Marija | BALANCE | 50 | 60 | 40 | 65 | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song | Level 8 | ||
Hikari (Fatalis) | CREATOR | 77 | 115 | 300** | 380** | HARD - Fatalis Gauge + overload World Mode | None | ||
Hikari & Tairitsu (Reunion) | BALANCE | - | 55 | 72 | - | 50 | 102 | Rewrite the paradigms of Light and Conflict. Reverse the paradigms of Light and Conflict. |
LIGHT CONFLICT |
Mir | SUPPORT | 65 | 90 | 130 | 200 | Recollection rate gain increased, but decreases with song progress | None | ||
Vita | CHALLENGE | 55 | 70 | 90*** | 140*** | HARD + MIRROR - STEP increased by up to 10 based on Recollection Rate
|
None | ||
Hikari & Fisica | SUPPORT | 52 | 65 | 40 | 65 | EASY + Earn +15 Fragments when playing a past/present song | None | ||
Saya & Elizabeth | BALANCE | 57 | 75 | 60 | 95 | Earn +0 Fragments (increases for each consecutive play with this Partner) | None | ||
Lily | BALANCE | 57 | 75 | 60 | 95 | Earn +20 Fragments (increases for each consecutive play with other partners) | None |
* Tairitsu (Tempest)'s STEP stat is further increased by 0.1 for each level on all available partners (including herself), up to a maximum bonus of +60 STEP (for a maximum total of 160 STEP).
** Hikari (Fatalis)'s STEP stat is further increased by 1 for every 30 tiles traversed in World Mode, up to a maximum of +80 bonus STEP (for a maximum total of 460 STEP).
*** Vita's STEP stat is increased by up to +10 for the next World Mode play, depending on the final Recollection Rate achieved in the most recent play.Stats and Skills[]
Every Partner has Mobile: three stats Switch: two stats, which primarily affect rewards earned after playing songs. Stats vary between Partners and will change depending on their Level. Partners also have skills that affect gameplay, and are categorised into one of several types based on their skill.
Note that the stats displayed in-game are generally rounded down from their internal values, where reward calculations use these internal values rather than the displayed values.
Frag[]
Influences the amount of Fragments earned for playing songs in Music Play mode and World Mode. A multiplier of FRAG/50 is applied to Fragments earned after a play, so every 1 FRAG above or below 50 equates to 2% fragments above or below the default amount (see Currency).
- Example: a FRAG stat of 78 corresponds to a 1.56x Fragment multiplier, or a 56% increase.
Step[]
Influences the number of Steps earned after playing songs in World Mode. A multiplier of STEP/50 is applied to Steps earned after a play, so every 1 STEP above or below 50 equates to 2% steps above or below the default amount (see World Mode Mechanics).
- Example: a STEP stat of 35 corresponds to a 0.70x Step multiplier, or a 30% decrease.
Overdrive[]
Shortened as "OVER". Influences the Progression gained after playing songs in Lost Chapter: Beyond. A multiplier of OVER/50 is applied to map progress earned after a play, so every 1 OVER above or below 50 equates a 0.02 increase or decrease to the multiplier (not to be confused with Progression %).
- Example: an OVER stat of 61 corresponds to a 1.22x multiplier or a 22% increase.
Type[]
A quick indicator of the Partner's characteristics. This is based on a Partner's skill. There are three types of Partners (with a small handful of exceptions):
- Support - Partners with a skill that makes clearing songs significantly easier.
- Balance - Partners without skills, or whose skills have less impact on difficulty.
- Challenge - Partners with a skill that makes clearing songs significantly harder.
Skill[]
Most Partners have skills that alter gameplay and difficulty. Skills can be categorised by the effects they have on gameplay, and certain Partners have skills with multiple effects.
Effects[]
- EASY: Easy Recollection Rate is used, which depletes the Gauge less for LOST note judgements.
- HARD: Hard Recollection Rate is used. The Gauge instead starts at 100, but with a significantly higher penalty for LOST note judgements. Having the Gauge drop to 0 instantly results in a Track Lost.
- MIRROR: The horizontal position of all notes are mirrored.
- VISUAL: Skills that activate visual effects during gameplay (e.g. Tairitsu & Trin, Awakened Lethe).
- AUDIO: Skills that activate audio-based effects during gameplay (e.g. Hikari & Seine).
- Other named skills (see individual Partner pages for details):
- OVERFLOW (unique to Hikari (Fracture)): Easy Recollection Rate is initially used, and transitions to Hard when the Gauge reaches 100.
- CHUNITHM (unique to Tairitsu (Grievous Lady) & Chuni Penguin): Visual skill that replaces the default Recollection Gauge with a CHUNITHM-themed series of Gauges.
- O.N.G.E.K.I. (unique to Luna & Mia, Saki, and Setsuna): Introduces an O.N.G.E.K.I.-themed Overdamage mechanic that grants Fragment bonuses upon reaching 100 Rate.
- MUSE DASH (unique to Marija): Visual skill that makes Sky notes fade as they approach the judgement area.
- Recall/Lose Emotions (unique to Ilith & Ivy and Hikari & Vanessa): Overlays the Gauge with "Emotion" segments that incur song-end stat bonuses/penalties based on Rate.
- Other unnamed skill effects:
- Skills that introduce variations on the basic default/Easy/Hard Recollection Gauges.
- Fragment effects, which provide a bonus or incur a penalty of Fragments at song end under certain conditions (e.g. Eto, Kou).
- Stat effects, which incur Mobile: FRAG/STEP/OVER Switch: FRAG/STEP stat bonuses or penalties at song end (e.g. Ilith & Ivy), or for future song plays (e.g. Vita).
- Skills that affect World Mode progression by other means, either via direct Step bonuses/penalties (e.g. Mithra Tercera), or by affecting map Tiles (e.g. Amane, who ignores Random and Fixed Speed effects).
Sealing[]
Partners can be sealed by selecting their information panel in the selection screen. This sets all stats to 50 and deactivates their Skill. The panel can be selected again to unseal the Partner. Skills and stats are automatically sealed when offline or not logged in, with the exception of Hikari's skill. Sealed Partners will not gain EXP for plays in World Mode.
Levelling[]
Partners can be levelled up by obtaining EXP from playing in World Mode or using Ether Drops. Levelling up Partners improves one or more of their Mobile: FRAG, STEP, and OVER stats Switch: FRAG and STEP stats (with the exception of Hikari (Zero)).
Partners start off at level 1 when obtained, and max out at level 20 (with the exception of Hikari & Tairitsu (Reunion), who start/cap at level 20/30). Certain Partners can be Awakened, which raises their level cap to 30. Partners can only gain EXP (Experience Points) while playing in World Mode. In general, the stat gain per level improves up to level 10, with diminishing returns afterwards.
EXP Computation[]
After completing a song in World Mode, the selected Partner gains EXP based on the result rating:
More information on Play Rating can be found here. All Partners share the same EXP requirements for levelling. Level 1 requires 0 exp (starting level), and the requirements increase for higher levels.
EXP Requirements
LEVEL | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
EXP (cumulative) | 0 | 50 | 100 | 150 | 200 | 300 | 450 | 650 | 900 | 1200 |
EXP (to next LV) | 50 | 50 | 50 | 50 | 100 | 150 | 200 | 250 | 300 | 400 |
LEVEL | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
EXP (cumulative) | 1600 | 2100 | 2700 | 3400 | 4200 | 5100 | 6100 | 7200 | 8500 | 10000 |
EXP (to next LV) | 500 | 600 | 700 | 800 | 900 | 1000 | 1100 | 1300 | 1500 | 1500 |
LEVEL | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
EXP (cumulative) | 11500 | 13000 | 14500 | 16000 | 17500 | 19000 | 20500 | 22000 | 23500 | 25000 |
EXP (to next LV) | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | - |
LEVEL | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
EXP (cumulative) | 0 | 50 | 100 | 150 | 200 | 300 | 450 | 650 | 850 | 1100 |
EXP (to next LV) | 50 | 50 | 50 | 50 | 100 | 150 | 200 | 200 | 250 | 300 |
LEVEL | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
EXP (cumulative) | 1400 | 1700 | 2000 | 2400 | 2800 | 3200 | 3600 | 4000 | 4500 | 5000 |
EXP (to next LV) | 300 | 300 | 400 | 400 | 400 | 400 | 400 | 500 | 500 | 750 |
LEVEL | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
EXP (cumulative) | 5750 | 6500 | 7250 | 8000 | 8750 | 9500 | 10250 | 11000 | 11750 | 12500 |
EXP (to next LV) | 750 | 750 | 750 | 750 | 750 | 750 | 750 | 750 | 750 | - |
EXP Gain Sample Data
Data source: network intercepting
song_id | difficulty | score | time | rating_after | constant | rating | chara | exp |
---|---|---|---|---|---|---|---|---|
journey | 1 | 9994302 | 2018/11/4 10:01 | 1127 | 6 | 7.943019867 | 18 | 4280.79217 |
journey | 1 | 9994322 | 2018/11/4 9:58 | 1127 | 6 | 7.943220139 | 18 | 4233.13405 |
memoryforest | 1 | 10000702 | 2018/11/4 9:54 | 1127 | 6 | 8 | 18 | 4185.47473 |
stager | 2 | 9926186 | 2018/11/4 9:51 | 1127 | 9.2 | 10.51546478 | 18 | 4137.47473 |
specta | 1 | 9993581 | 2018/11/4 1:45 | 1127 | 6.5 | 8.435810089 | 18 | 4074.38194 |
alexandrite | 1 | 9979189 | 2018/11/4 1:42 | 1127 | 7.3 | 9.091890335 | 18 | 4023.76708 |
dreamgoeson | 1 | 10000737 | 2018/11/4 1:38 | 1127 | 5 | 7 | 18 | 3969.21574 |
linearaccelerator | 2 | 9741045 | 2018/11/3 19:35 | 1127 | 9.6 | 10.40348339 | 18 | 3927.21574 |
tiferet | 2 | 9637139 | 2018/11/3 19:00 | 1127 | 10.5 | 10.95713043 | 18 | 3864.79484 |
tiferet | 2 | 9577230 | 2018/11/3 18:50 | 1127 | 10.5 | 10.75743294 | 18 | 3799.05206 |
Ether Drops[]
Ether Drops are consumable items that increase Partner EXP. Ether Drops are received as rewards in World Mode, although only sometimes displayed on the map rewards screens. Mobile: Ether Drops that are collected during limited time events will remain in players' inventories after events become inactive, but uncollected ones will remain unavailable unless events are rerun. As of v3.8.6, they are also received as bonuses for purchasing songs or song packs, with 1 Ether Drop generally being provided per 100 Memories spent. Switch: They are also received as bonuses for purchasing DLC song packs.
Each consumed Ether Drop adds 250 EXP towards levelling up a Partner. At higher Partner levels, a single Ether Drop is not enough for a level up. Multiple Ether Drops may be consumed at onceMobile: (as of v2.3.0)Switch: . Upon selecting the boost button, a confirmation window appears displaying the Partner level and % EXP after consumption.
Examples:
- A Partner at level 1, after consuming an Ether Drop, will reach level 5 immediately.
- A Partner at level 11 with 1660 EXP, after consuming an Ether Drop, will still be at level 11 with 1910 EXP.
Awakening[]
Awakening is a system Mobile: added in 2.0.0,Switch: where certain Partners can be awakened by consuming Cores. This will:
- Increase their level cap to 30.
- Change their Partner icon and appearance.
- Give them new skills (in some cases).
There are 2 requirements for awakening a Partner:
- The Partner is at Level 20.
- The required Cores are owned, which will be consumed on awakening. Core requirements are listed below and on each Partner's respective page.
After awakening a Partner, a splash text reading "Awakening Reached" is displayed. Levelling a Partner past this point allows for further stat increase.
The following Partners can currently be awakened:
Bypass[]
Mobile: As of v2.6.0,Switch: Awakened Partner skills can be bypassed via a button located next to their skill description panel. This button toggles between their Awakened and pre-Awakened skills, as well as their icon and art. Stats are unaffected by bypasses.
The most practical use of this feature would be for Partners with gameplay-altering skills which change after Awakening (e.g. Lethe).
Cores[]
Cores are consumable items added in v2.0.0, and are required for Partner Awakenings. Awakening a Partner requires the consumption of 30 Cores for Arcaea original Partners, or 15 for collaboration Partners. The Core requirement may be of a single type, or a mix of two types for Main and Side Story Partners.
Cores are available as rewards in World Mode maps, and are displayed on the rewards screens for their respective maps. The following table lists all Core types, Partners that require those Cores for their Awakening, and the World Mode Maps where they can be obtained. Note that Cores for limited event Partners are only available from limited time event maps (denoted in italics). Cores that are collected during these events will remain in players' inventories after the events become inactive, but uncollected ones will be unavailable unless events are rerun.
Cores are consumable items that are required for Partner Awakenings. Awakening a Partner requires the consumption of 30 Cores of a single type.
Cores are available as rewards in World Mode maps, and are displayed on the rewards screens for their respective maps. The following table lists all Core types, Partners that require those Cores for their Awakening, and the World Mode Maps where they can be obtained. DLC-exclusive Cores, Partners, and maps are denoted in italics.
Core | Icon | Partners (required Cores) | World Mode maps (number available) |
---|---|---|---|
Hollow Core | Hikari (30) | 3-1 Hollow (30) | |
Desolate Core | Tairitsu (30) | 2-1 Desolate (30) | |
Crimson Core | Kou (30) | 4-2 Crimson Solace II (30) | |
Ambivalent Core | Lethe (30) | 4-3 Ambivalent Vision II (30) | |
Scarlet Core | Shirabe (30) | 4-6 Shirabe II (30) | |
Colorful Core | Ayu (30) | 5-5 Ayu Awakening (30) | |
Groove Core | Yume (30) | 0-1 Groove Coaster Collaboration (30) | |
Binary Core | Eto (30) Luna (30) |
0-6 Shared Time (60) |
Trivia[]
- Partners were part of the game at launch, but it was not until version 1.5.0, when World Mode was introduced, that they gained skills and stats and could be leveled up.
Partners | |
---|---|
Base Partners | Hikari • Tairitsu |
Story Partners | Tairitsu (Axium) • Tairitsu (Grievous Lady) • Hikari (Zero) • Hikari (Fracture) • Tairitsu (Tempest) • Hikari (Fatalis) • Hikari & Tairitsu (Reunion) |
Side Story Partners | Kou • Lethe • Eto • Luna • Saya • Kanae • Shirahime • Alice & Tenniel • Lagrange |
DLC Partners | Hikari & Seine • Yume • Linka • Nami • Marija • Lily • Saya & Elizabeth • Mir • Vita |
Single Partners | Ilith • Shirabe • Ayu • Sia |