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Achievements were added in version 1.5.3. There are currently 40 achievements total, with 11 being hidden. The Points column is for Game Center on iOS devices, while the XP column is for Google Play on Android devices.

Achievements

Achievement Conditions Points XP Notes
The Start of a Journey Play a song in World Mode 5 500
Shooting Star Play a song in an Event Map in World Mode 10 1000
Partnership Unlock a Partner in World Mode 5 500
Discovery Unlock a song in World Mode 5 500
Remembrance Achieve Full Recall on any song 10 1000
Beginnings Achieve Pure Memory on any song 20 2000
Reflex Training Clear a song using Note Speed 2.0 or above 5 500
Challenger Clear a song using a HARD recollection rate 5 times 20 2000
Savior Clear a song using EASY recollection rate 5 times 10 1000
Reflections Clear a song using a MIRROR ability 5 times 10 1000 Using Hikari (Summer) counts towards this.
Companionship Add a friend 5 500
Extrovert Add 5 friends 10 1000
Metronome Achieve maximum score on a song 30 3000
Friend of Arcaea Purchase any amount of Memories 30 3000 Recieving memory gifts counts towards this.
Wanderer Clear 50 patterns 10 1000
Traveller Clear 100 patterns 20 2000
Gatherer Possess 1000 fragments 10 1000
Collector Possess 3000 fragments 20 2000
Grand Collector Possess 5000 fragments 30 3000
Eternal Companion Raise a Partner to level 20 30 3000
Daybreak Achieve AA rank or above on 20 patterns 10 1000
Zenith Achieve AA rank or above on 50 patterns 20 2000
Dusk Achieve EX rank on 20 patterns 20 2000
North Star Achieve EX rank on 50 patterns 30 3000
Remnant of the Past Reach Potential 2.00 10 1000
Promise in the Present Reach Potential 5.00 20 2000
Dreams for the Future Reach Potential 8.00 30 3000
The World Beyond Reach Potential 11.00 40 4000
Seeker Achieve Pure Memory on 5 Future patterns 40 4000

Hidden

Achievement Conditions Points XP Notes
World Instability Experience an Anomaly 20 2000
Ahead of time Clear a song with 5 or more Fars where all Fars are Early 5 500
Falling Behind Clear a song with 5 or more Fars where all Fars are Late 5 500
Borderline Clear a song with 70% recollection rate 5 500
Nice Try Fail a song with 69% recollection rate 5 500
Technically Clear Clear a song with a D grade 5 500
Off-Beat Fail a song with an AA grade 5 500
Diligent Student Achieve Pure Memory on the Basic Tutorial 5 500
Top of the Class Achieve Pure Memory on the Advanced Tutorial 5 500
Forever Lost Clear a song with 1 Lost and no Far 5 500
Far from Perfect Clear a song with 1 Far and no Lost 5 500

Strategy

While most achievements are purely skill-based, there are several ones that you can get fairly easily if you know what to do.

  • Technically Clear - A D grade is obtained for a score of less than 8,600,000. There are two ways to do this.
    • Using a partner without the HARD skill, skip the first section of a song entirely, then do well enough on the rest for a clear. 8,600,000 equates to at most 14% of the song you have to skip.
    • Adjust your offset away from the usual and play an easy song, hitting notes according to the audio. This gives a FAR on most notes. Avoid charts with many arc or long notes as they are guaranteed to be PURE hits.
  • Off-Beat - An AA grade is obtained for a score of at least 9,500,000. There are three ways to do this.
    • Select Hikari (Zero) as partner, reach 9,500,000 and incur a LOST note to reset the Recollection Rate to 0.
    • Select a partner with the HARD skill and a song you can perform accurately in. When you reach 9,500,000, stop playing and the HARD skill will cause you to lose. Requires a chart with at least 280 notes.
    • Without a partner with the HARD skill, the above method still works, but requires a chart with at least 320 notes.
  • Borderline - Select a partner without a gauge-altering skill (EASY, HARD, etc.) and a song you can maintain your combo in. Reach 100% Recollection Rate before the last 15 notes, then incur LOSTs on all of these notes.
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